Searched refs:shade_illum_xyz (Results 1 – 1 of 1) sorted by relevance
268 float shade_illum_xyz[3] = {kClearNightXYZ[0], kClearNightXYZ[1], in CalculateScene() local271 shade_illum_xyz[0] += (hour_ < kSunOverhead) ? sun_xyz[0] : sun_shade_xyz[0]; in CalculateScene()272 shade_illum_xyz[1] += (hour_ < kSunOverhead) ? sun_xyz[1] : sun_shade_xyz[1]; in CalculateScene()273 shade_illum_xyz[2] += (hour_ < kSunOverhead) ? sun_xyz[2] : sun_shade_xyz[2]; in CalculateScene()278 shade_illum_xyz[0] += in CalculateScene()280 shade_illum_xyz[1] += in CalculateScene()282 shade_illum_xyz[2] += in CalculateScene()287 ALOGV("Shade XYZ: %f, %f, %f", shade_illum_xyz[0], shade_illum_xyz[1], in CalculateScene()288 shade_illum_xyz[2]); in CalculateScene()306 mat_xyz[0] *= shade_illum_xyz[0]; in CalculateScene()[all …]