Searched refs:shaderData (Results 1 – 7 of 7) sorted by relevance
/hardware/google/gfxstream/host/vulkan/emulated_textures/ |
D | GpuDecompressionPipeline.cpp | 187 const ShaderData* shaderData = getDecompressionShader(mCompressedFormat, mImageType); in initialize() local 188 if (!shaderData) { in initialize() 196 .codeSize = shaderData->size, in initialize() 197 .pCode = shaderData->code, in initialize()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | ProgramData.h | 81 bool attachShader(GLuint shader, ShaderParser* shaderData, GLenum type);
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D | ProgramData.cpp | 699 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader() argument 704 s.shader = shaderData; in attachShader()
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D | GLESv2Imp.cpp | 457 auto shaderData = ctx->shareGroup()->getObjectData( in s_detachShader() local 459 if (!shaderData) return; in s_detachShader() 460 ShaderParser* shaderParser = (ShaderParser*)shaderData; in s_detachShader() 512 auto shaderData = ctx->shareGroup()->getObjectData( in glAttachShader() local 514 SET_ERROR_IF(!shaderData || !programData ,GL_INVALID_OPERATION); in glAttachShader() 515 SET_ERROR_IF(!(shaderData->getDataType() ==SHADER_DATA) || in glAttachShader() 518 GLenum shaderType = ((ShaderParser*)shaderData)->getType(); in glAttachShader() 521 pData->attachShader(shader, (ShaderParser*)shaderData, shaderType); in glAttachShader() 522 s_attachShader(ctx, program, shader, (ShaderParser*)shaderData); in glAttachShader()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLSharedGroup.h | 171 ShaderData shaderData;
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 1894 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource() local 1896 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); in s_glShaderSource() 1918 shaderData->sources = orig_sources; in s_glShaderSource() 1927 if (!replaceSamplerExternalWith2D(str, shaderData)) { in s_glShaderSource() 2108 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glGetShaderSource() local 2109 if (shaderData) { in s_glGetShaderSource() 2112 for (int i = 0; i < shaderData->sources.size(); i++) { in s_glGetShaderSource() 2113 if (curr_len + shaderData->sources[i].size() < bufsize - 1) { in s_glGetShaderSource() 2114 returned += shaderData->sources[i]; in s_glGetShaderSource() 2116 returned += shaderData->sources[i].substr(0, bufsize - 1 - curr_len); in s_glGetShaderSource() [all …]
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLSharedGroup.cpp | 819 ShaderData& sData = spData->shaderData; in setShaderProgramIndexInfo()
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