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Searched refs:shouldIncludeFragmentShaderState (Results 1 – 1 of 1) sorted by relevance

/hardware/google/gfxstream/guest/vulkan_enc/
DResourceTracker.cpp7160 bool shouldIncludeFragmentShaderState = requireViewportState; in on_vkCreateGraphicsPipelines() local
7163 if (!shouldIncludeFragmentShaderState) { in on_vkCreateGraphicsPipelines()
7184 !shouldIncludeFragmentShaderState) { in on_vkCreateGraphicsPipelines()