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Searched refs:shouldSkipHostMapBuffer (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h329 bool shouldSkipHostMapBuffer(GLenum target);
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp935 bool GLClientState::shouldSkipHostMapBuffer(GLenum target) { in shouldSkipHostMapBuffer() function in gfxstream::guest::GLClientState
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp3379 if (ctx->m_state->shouldSkipHostMapBuffer(target)) in s_glMapBufferRangeAEMUImpl()