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Searched refs:state_GL_STENCIL_BACK_PASS_DEPTH_PASS (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h578 GLenum state_GL_STENCIL_BACK_PASS_DEPTH_PASS; variable
1048 *out = (T)state_GL_STENCIL_BACK_PASS_DEPTH_PASS; in getClientStateParameter()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp57 state_GL_STENCIL_BACK_PASS_DEPTH_PASS = GL_KEEP; in init()
2913 state_GL_STENCIL_BACK_PASS_DEPTH_PASS = zpass; in stencilOpSeparate()