Searched refs:state_GL_STENCIL_BACK_WRITEMASK (Results 1 – 2 of 2) sorted by relevance
580 unsigned int state_GL_STENCIL_BACK_WRITEMASK; variable1056 *out = (T)state_GL_STENCIL_BACK_WRITEMASK; in getClientStateParameter()
59 state_GL_STENCIL_BACK_WRITEMASK = ~(0); in init()2899 state_GL_STENCIL_BACK_WRITEMASK = mask; in stencilMaskSeparate()