/hardware/interfaces/audio/aidl/default/extension/ |
D | ExtensionEffect.h | 30 ExtensionEffectContext(int statusDepth, const Parameter::Common& common) in ExtensionEffectContext() argument 31 : EffectContext(statusDepth, common) { in ExtensionEffectContext()
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/hardware/interfaces/audio/aidl/default/acousticEchoCanceler/ |
D | AcousticEchoCancelerSw.h | 31 AcousticEchoCancelerSwContext(int statusDepth, const Parameter::Common& common) in AcousticEchoCancelerSwContext() argument 32 : EffectContext(statusDepth, common) { in AcousticEchoCancelerSwContext()
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/hardware/interfaces/audio/aidl/default/loudnessEnhancer/ |
D | LoudnessEnhancerSw.h | 30 LoudnessEnhancerSwContext(int statusDepth, const Parameter::Common& common) in LoudnessEnhancerSwContext() argument 31 : EffectContext(statusDepth, common) { in LoudnessEnhancerSwContext()
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/hardware/interfaces/audio/aidl/default/bassboost/ |
D | BassBoostSw.h | 30 BassBoostSwContext(int statusDepth, const Parameter::Common& common) in BassBoostSwContext() argument 31 : EffectContext(statusDepth, common) { in BassBoostSwContext()
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/hardware/interfaces/audio/aidl/default/volume/ |
D | VolumeSw.h | 30 VolumeSwContext(int statusDepth, const Parameter::Common& common) in VolumeSwContext() argument 31 : EffectContext(statusDepth, common) { in VolumeSwContext()
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/hardware/interfaces/audio/aidl/default/downmix/ |
D | DownmixSw.h | 30 DownmixSwContext(int statusDepth, const Parameter::Common& common) in DownmixSwContext() argument 31 : EffectContext(statusDepth, common) { in DownmixSwContext()
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/hardware/interfaces/audio/aidl/default/automaticGainControlV1/ |
D | AutomaticGainControlV1Sw.h | 25 AutomaticGainControlV1SwContext(int statusDepth, const Parameter::Common& common) in AutomaticGainControlV1SwContext() argument 26 : EffectContext(statusDepth, common) { in AutomaticGainControlV1SwContext()
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/hardware/interfaces/audio/aidl/default/presetReverb/ |
D | PresetReverbSw.h | 30 PresetReverbSwContext(int statusDepth, const Parameter::Common& common) in PresetReverbSwContext() argument 31 : EffectContext(statusDepth, common) { in PresetReverbSwContext()
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/hardware/interfaces/audio/aidl/default/automaticGainControlV2/ |
D | AutomaticGainControlV2Sw.h | 30 AutomaticGainControlV2SwContext(int statusDepth, const Parameter::Common& common) in AutomaticGainControlV2SwContext() argument 31 : EffectContext(statusDepth, common) { in AutomaticGainControlV2SwContext()
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/hardware/interfaces/audio/aidl/default/noiseSuppression/ |
D | NoiseSuppressionSw.h | 31 NoiseSuppressionSwContext(int statusDepth, const Parameter::Common& common) in NoiseSuppressionSwContext() argument 32 : EffectContext(statusDepth, common) { in NoiseSuppressionSwContext()
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/hardware/interfaces/audio/aidl/default/hapticGenerator/ |
D | HapticGeneratorSw.h | 32 HapticGeneratorSwContext(int statusDepth, const Parameter::Common& common) in HapticGeneratorSwContext() argument 33 : EffectContext(statusDepth, common) { in HapticGeneratorSwContext()
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/hardware/interfaces/audio/aidl/default/virtualizer/ |
D | VirtualizerSw.h | 30 VirtualizerSwContext(int statusDepth, const Parameter::Common& common) in VirtualizerSwContext() argument 31 : EffectContext(statusDepth, common) { in VirtualizerSwContext()
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/hardware/interfaces/audio/aidl/default/envReverb/ |
D | EnvReverbSw.h | 30 EnvReverbSwContext(int statusDepth, const Parameter::Common& common) in EnvReverbSwContext() argument 31 : EffectContext(statusDepth, common) { in EnvReverbSwContext()
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/hardware/interfaces/audio/aidl/default/visualizer/ |
D | VisualizerSw.h | 34 VisualizerSwContext(int statusDepth, const Parameter::Common& common) in VisualizerSwContext() argument 35 : EffectContext(statusDepth, common) { in VisualizerSwContext()
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/hardware/interfaces/audio/aidl/default/equalizer/ |
D | EqualizerSw.h | 30 EqualizerSwContext(int statusDepth, const Parameter::Common& common) in EqualizerSwContext() argument 31 : EffectContext(statusDepth, common) { in EqualizerSwContext()
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/hardware/interfaces/audio/aidl/default/dynamicProcessing/ |
D | DynamicsProcessingSw.h | 33 DynamicsProcessingSwContext(int statusDepth, const Parameter::Common& common) in DynamicsProcessingSwContext() argument 34 : EffectContext(statusDepth, common), in DynamicsProcessingSwContext()
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/hardware/interfaces/audio/aidl/default/spatializer/ |
D | SpatializerSw.h | 31 SpatializerSwContext(int statusDepth, const Parameter::Common& common);
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D | SpatializerSw.cpp | 172 SpatializerSwContext::SpatializerSwContext(int statusDepth, const Parameter::Common& common) in SpatializerSwContext() argument 173 : EffectContext(statusDepth, common) { in SpatializerSwContext()
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/hardware/interfaces/audio/aidl/default/ |
D | EffectContext.cpp | 31 EffectContext::EffectContext(size_t statusDepth, const Parameter::Common& common) { in EffectContext() argument 39 mStatusMQ = std::make_shared<StatusMQ>(statusDepth, true /*configureEventFlagWord*/); in EffectContext()
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/hardware/interfaces/audio/aidl/default/include/effect-impl/ |
D | EffectContext.h | 40 EffectContext(size_t statusDepth, const Parameter::Common& common);
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