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Searched refs:stencilAttachment_hasTexObj (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1792 …bool hasStencil = (props.stencilAttachment_hasTexObj || props.stencilAttachment_hasRbo || props.de… in checkFramebufferCompleteness()
1820 (props.stencilAttachment_hasTexObj && props.depthAttachment_hasRbo)) { in checkFramebufferCompleteness()
2289 } else if (props.stencilAttachment_hasTexObj) { in getBoundFramebufferFormat()
2400 props.stencilAttachment_hasTexObj = false; in addFreshFramebuffer()
2563 boundFboProps(target).stencilAttachment_hasTexObj = attach; in attachTextureObject()
2569 boundFboProps(target).stencilAttachment_hasTexObj = attach; in attachTextureObject()
2752 if (props.stencilAttachment_hasTexObj) { in setFboCompletenessDirtyForTexture()
2823 res = (boundFboProps_const(target).stencilAttachment_hasTexObj) || in attachmentHasObject()
2837 if (props.depthAttachment_hasTexObj != props.stencilAttachment_hasTexObj in depthStencilHasSameObject()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h102 bool stencilAttachment_hasTexObj; member