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Searched refs:stencilAttachment_texture (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1825 if (props.depthAttachment_texture != props.stencilAttachment_texture) { in checkFramebufferCompleteness()
2291 res_info->tex_external = props.stencilAttachment_texture->boundEGLImage; in getBoundFramebufferFormat()
2292 res_info->tex_internalformat = props.stencilAttachment_texture->internalformat; in getBoundFramebufferFormat()
2293 res_info->tex_format = props.stencilAttachment_texture->format; in getBoundFramebufferFormat()
2294 res_info->tex_type = props.stencilAttachment_texture->type; in getBoundFramebufferFormat()
2295 res_info->tex_multisamples = props.stencilAttachment_texture->multisamples; in getBoundFramebufferFormat()
2395 props.stencilAttachment_texture = 0; in addFreshFramebuffer()
2560 boundFboProps(target).stencilAttachment_texture = texrec; in attachTextureObject()
2568 boundFboProps(target).stencilAttachment_texture = texrec; in attachTextureObject()
2595 res = boundFboProps_const(target).stencilAttachment_texture; in getFboAttachmentTexture()
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h97 std::shared_ptr<TextureRec> stencilAttachment_texture; member