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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DObjectNameSpace.cpp101 NamedObjectPtr texNamedObj = saveableTexture->getGlobalObject(); in touchTextures() local
102 if (!texNamedObj) { in touchTextures()
108 setGlobalObject(obj.first, texNamedObj); in touchTextures()
109 texData->setGlobalName(texNamedObj->getGlobalName()); in touchTextures()