Searched refs:texUnit (Results 1 – 4 of 4) sorted by relevance
284 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() argument
2709 GLint texUnit; gl.glGetIntegerv(GL_ACTIVE_TEXTURE, &texUnit); in copyTexImageWithEmulation() local2712 gl.glUniform1i(m_textureEmulationSamplerLoc, texUnit - GL_TEXTURE0); in copyTexImageWithEmulation()
189 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
2226 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding() argument2231 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()2242 m_glActiveTexture_enc(this, texUnit); in updateHostTexture2DBinding()