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Searched refs:texUnit (Results 1 – 4 of 4) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h284 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; in setActiveTexture() argument
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2709 GLint texUnit; gl.glGetIntegerv(GL_ACTIVE_TEXTURE, &texUnit); in copyTexImageWithEmulation() local
2712 gl.glUniform1i(m_textureEmulationSamplerLoc, texUnit - GL_TEXTURE0); in copyTexImageWithEmulation()
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.h189 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
DGL2Encoder.cpp2226 bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) in updateHostTexture2DBinding() argument
2231 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()
2242 m_glActiveTexture_enc(this, texUnit); in updateHostTexture2DBinding()