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Searched refs:tex_level (Results 1 – 2 of 2) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1941 if (0 == texrec->dims->widths[fbo_format_info.tex_level] || in checkFramebufferAttachmentCompleteness()
1942 0 == texrec->dims->heights[fbo_format_info.tex_level]) { in checkFramebufferAttachmentCompleteness()
1946 GLsizei depth = texrec->dims->depths[fbo_format_info.tex_level]; in checkFramebufferAttachmentCompleteness()
2256 res_info->tex_level = props.colorAttachmenti_texture_levels[colorAttachmentIndex]; in getBoundFramebufferFormat()
2277 res_info->tex_level = props.depthAttachment_texture_level; in getBoundFramebufferFormat()
2296 res_info->tex_level = props.depthAttachment_texture_level; in getBoundFramebufferFormat()
2315 res_info->tex_level = props.depthAttachment_texture_level; in getBoundFramebufferFormat()
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h138 GLint tex_level; member