/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotFramebuffers_unittest.cpp | 131 GLuint texture; in TEST_F() local 132 gl->glGenTextures(1, &texture); in TEST_F() 133 gl->glBindTexture(GL_TEXTURE_CUBE_MAP, texture); in TEST_F() 135 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, texture, 0); in TEST_F() 139 GL_TEXTURE, texture, 0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X}; in TEST_F() 146 GLuint texture; in TEST_F() local 147 gl->glGenTextures(1, &texture); in TEST_F() 148 gl->glBindTexture(GL_TEXTURE_2D, texture); in TEST_F() 151 GL_TEXTURE_2D, texture, 0); in TEST_F() 154 m_state.attachments[GL_COLOR_ATTACHMENT0] = {GL_TEXTURE, texture, 0, 0}; in TEST_F()
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D | DisplayVk_unittest.cpp | 71 const std::unique_ptr<const RenderTexture>& texture) { in createBorrowedImageInfo() argument 76 info->width = texture->m_vkImageCreateInfo.extent.width; in createBorrowedImageInfo() 77 info->height = texture->m_vkImageCreateInfo.extent.height; in createBorrowedImageInfo() 78 info->image = texture->m_vkImage; in createBorrowedImageInfo() 79 info->imageCreateInfo = texture->m_vkImageCreateInfo; in createBorrowedImageInfo() 222 auto texture = RenderTexture::create(*k_vk, m_vkDevice, m_vkPhysicalDevice, m_compositorVkQueue, in TEST_F() local 225 ASSERT_TRUE(texture->write(pixels)); in TEST_F() 226 const auto imageInfo = createBorrowedImageInfo(texture); in TEST_F() 233 auto texture = RenderTexture::create(*k_vk, m_vkDevice, m_vkPhysicalDevice, m_compositorVkQueue, in TEST_F() local 245 ASSERT_TRUE(texture->write(pixels)); in TEST_F() [all …]
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/hardware/google/gfxstream/host/gl/ |
D | TextureResize.cpp | 254 s_gles2.glGenTextures(1, &mFBWidth.texture); 255 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBWidth.texture); 261 s_gles2.glGenTextures(1, &mFBHeight.texture); 262 s_gles2.glBindTexture(GL_TEXTURE_2D, mFBHeight.texture); 278 GLuint tex[2] = {mFBWidth.texture, mFBHeight.texture}; in ~TextureResize() 294 GLuint TextureResize::update(GLuint texture) { in update() argument 315 return texture; in update() 320 resize(texture); in update() 327 return texture; in update() 330 return mFBHeight.texture; in update() [all …]
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D | TextureDraw.h | 50 bool draw(GLuint texture, float rotationDegrees, float dx, float dy) { in draw() argument 51 return drawImpl(texture, rotationDegrees, dx, dy, false); in draw() 55 bool drawWithOverlay(GLuint texture, float rotationDegrees, float dx, float dy) { in drawWithOverlay() argument 56 return drawImpl(texture, rotationDegrees, dx, dy, true); in drawWithOverlay() 61 int cbWidth, int cbHeight, GLuint texture); 66 bool drawImpl(GLuint texture, float rotationDegrees, float dx, float dy, bool wantOverlay);
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D | TextureResize.h | 32 GLuint update(GLuint texture); 33 GLuint update(GLuint texture, int width, int height, int skinRotation); 36 GLuint texture = 0; member 50 GLuint draw(GLuint texture, int width, int height, int skinRotation); 66 void resize(GLuint texture);
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLClientState.cpp | 1336 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit() argument 1338 GLuint unit = texture - GL_TEXTURE0; in setActiveTextureUnit() 1419 GLenum GLClientState::bindTexture(GLenum target, GLuint texture, in bindTexture() argument 1424 TextureRec* texrec = getTextureRecPtr(texture); in bindTexture() 1426 texrec = addTextureRec(texture, target); in bindTexture() 1430 if (texture && target != texrec->target && in bindTexture() 1438 m_tex.activeUnit->texture[TEXTURE_2D] = texture; in bindTexture() 1441 m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; in bindTexture() 1444 m_tex.activeUnit->texture[TEXTURE_CUBE_MAP] = texture; in bindTexture() 1447 m_tex.activeUnit->texture[TEXTURE_2D_ARRAY] = texture; in bindTexture() [all …]
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/hardware/google/aemu/host-common/ |
D | MediaH264DecoderGeneric.cpp | 200 if (mUseGpuTexture && pFrame->texture[0] > 0 && in destroyH264Context() 201 pFrame->texture[1] > 0) { in destroyH264Context() 203 TextureFrame{pFrame->texture[0], pFrame->texture[1]}); in destroyH264Context() 340 if (mUseGpuTexture && pFrame->texture[0] > 0 && pFrame->texture[1] > 0) { in getImage() 344 param.hostColorBufferId, pFrame->texture[0], in getImage() 345 pFrame->texture[1]); in getImage() 348 TextureFrame{pFrame->texture[0], pFrame->texture[1]}); in getImage()
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/hardware/qcom/display/msm8998/gpu_tonemapper/ |
D | forward_tonemap.inl | 43 "vec4 rgb = texture(externalTexture, flipped); \n" 46 "float r = texture(xform, vec2(adj.r, 0.5f)).r; \n" 47 "float g = texture(xform, vec2(adj.g, 0.5f)).g; \n" 48 "float b = texture(xform, vec2(adj.b, 0.5f)).b; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); … 49 …"float r = texture(xform, vec2(adj.r, 0.5f)).r; … 50 …"float g = texture(xform, vec2(adj.g, 0.5f)).g; … 51 …"float b = texture(xform, vec2(adj.b, 0.5f)).b; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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D | glengine.cpp | 162 GLuint texture = 0; in engine_load3DTexture() local 163 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 164 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 174 return texture; in engine_load3DTexture() 180 GLuint texture = 0; in engine_load1DTexture() local 182 GL(glGenTextures(1, &texture)); in engine_load1DTexture() 183 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 192 return texture; in engine_load1DTexture()
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/hardware/qcom/display/msm8909w_3100/gpu_tonemapper/ |
D | forward_tonemap.inl | 43 "vec4 rgb = texture(externalTexture, flipped); \n" 46 "float r = texture(xform, vec2(adj.r, 0.5f)).r; \n" 47 "float g = texture(xform, vec2(adj.g, 0.5f)).g; \n" 48 "float b = texture(xform, vec2(adj.b, 0.5f)).b; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); … 49 …"float r = texture(xform, vec2(adj.r, 0.5f)).r; … 50 …"float g = texture(xform, vec2(adj.g, 0.5f)).g; … 51 …"float b = texture(xform, vec2(adj.b, 0.5f)).b; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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D | glengine.cpp | 141 GLuint texture = 0; in engine_load3DTexture() local 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 153 return texture; in engine_load3DTexture() 159 GLuint texture = 0; in engine_load1DTexture() local 161 GL(glGenTextures(1, &texture)); in engine_load1DTexture() 162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 171 return texture; in engine_load1DTexture()
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/hardware/qcom/display/msm8909/gpu_tonemapper/ |
D | forward_tonemap.inl | 43 "vec4 rgb = texture(externalTexture, flipped); \n" 46 "float r = texture(xform, vec2(adj.r, 0.5f)).r; \n" 47 "float g = texture(xform, vec2(adj.g, 0.5f)).g; \n" 48 "float b = texture(xform, vec2(adj.b, 0.5f)).b; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); … 49 …"float r = texture(xform, vec2(adj.r, 0.5f)).r; … 50 …"float g = texture(xform, vec2(adj.g, 0.5f)).g; … 51 …"float b = texture(xform, vec2(adj.b, 0.5f)).b; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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D | glengine.cpp | 141 GLuint texture = 0; in engine_load3DTexture() local 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 153 return texture; in engine_load3DTexture() 159 GLuint texture = 0; in engine_load1DTexture() local 161 GL(glGenTextures(1, &texture)); in engine_load1DTexture() 162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 171 return texture; in engine_load1DTexture()
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/hardware/qcom/sm8150/display/gpu_tonemapper/ |
D | forward_tonemap.inl | 43 "vec4 rgb = texture(externalTexture, flipped); \n" 46 "float r = texture(xform, vec2(adj.r, 0.5f)).r; \n" 47 "float g = texture(xform, vec2(adj.g, 0.5f)).g; \n" 48 "float b = texture(xform, vec2(adj.b, 0.5f)).b; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); … 49 …"float r = texture(xform, vec2(adj.r, 0.5f)).r; … 50 …"float g = texture(xform, vec2(adj.g, 0.5f)).g; … 51 …"float b = texture(xform, vec2(adj.b, 0.5f)).b; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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D | glengine.cpp | 141 GLuint texture = 0; in engine_load3DTexture() local 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 153 return texture; in engine_load3DTexture() 159 GLuint texture = 0; in engine_load1DTexture() local 161 GL(glGenTextures(1, &texture)); in engine_load1DTexture() 162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 171 return texture; in engine_load1DTexture()
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/hardware/qcom/sm7250/display/gpu_tonemapper/ |
D | forward_tonemap.inl | 43 "vec4 rgb = texture(externalTexture, flipped); \n" 46 "float r = texture(xform, vec2(adj.r, 0.5f)).r; \n" 47 "float g = texture(xform, vec2(adj.g, 0.5f)).g; \n" 48 "float b = texture(xform, vec2(adj.b, 0.5f)).b; \n" 54 "fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb; \n"
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D | rgba_inverse_tonemap.inl | 43 …"vec4 rgb_premulalpha = texture(externalTexture, flipped); … 49 …"float r = texture(xform, vec2(adj.r, 0.5f)).r; … 50 …"float g = texture(xform, vec2(adj.g, 0.5f)).g; … 51 …"float b = texture(xform, vec2(adj.b, 0.5f)).b; … 57 …"fs_color.rgb = texture(tonemapper, ScaleOffset(vec3(r, g, b), tSO)).rgb * rgb_premulalpha.a; …
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D | glengine.cpp | 141 GLuint texture = 0; in engine_load3DTexture() local 142 GL(glGenTextures(1, &texture)); in engine_load3DTexture() 143 GL(glBindTexture(GL_TEXTURE_3D, texture)); in engine_load3DTexture() 153 return texture; in engine_load3DTexture() 159 GLuint texture = 0; in engine_load1DTexture() local 161 GL(glGenTextures(1, &texture)); in engine_load1DTexture() 162 GL(glBindTexture(GL_TEXTURE_2D, texture)); in engine_load1DTexture() 171 return texture; in engine_load1DTexture()
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/hardware/google/gfxstream/host/gl/OpenGLESDispatch/ |
D | gles2_stubbed_in_translator_namespace.entries | 25 void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … 26 void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … 27 void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, … 36 void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, …
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | ObjectNameSpace.cpp | 322 void GlobalNameSpace::preSaveAddTex(TextureData* texture) { in preSaveAddTex() argument 324 const auto& saveableTexIt = m_textureMap.find(texture->getGlobalName()); in preSaveAddTex() 326 if (!texture->getGlobalName()) { in preSaveAddTex() 327 GL_LOG("%p: texture data %p is 0 texture", this, texture); in preSaveAddTex() 332 assert(texture->getSaveableTexture()); in preSaveAddTex() 333 m_textureMap.emplace(texture->getGlobalName(), in preSaveAddTex() 334 texture->getSaveableTexture()); in preSaveAddTex() 336 assert(m_textureMap[texture->getGlobalName()] == in preSaveAddTex() 337 texture->getSaveableTexture()); in preSaveAddTex()
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/hardware/google/gfxstream/host/vulkan/emulated_textures/ |
D | README.md | 3 This directory contains code related to providing emulated support for compressed texture formats. 5 For example, support for ASTC and ETC2 texture formats is the norm on mobile GPUs but is non-existe…
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