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Searched refs:textureBufferFormat (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/guest/GLESv2_enc/
DGLESv2Validation.h76 bool textureBufferFormat(GL2Encoder* ctx, GLenum internalFormat);
DGLESv2Validation.cpp1220 bool textureBufferFormat(__attribute__((unused)) GL2Encoder* ctx, GLenum internalFormat) { in textureBufferFormat() function
DGL2Encoder.cpp2636 …RET_AND_SET_ERROR_IF(!GLESv2Validation::textureBufferFormat(ctx, internalFormat), GL_INVALID_ENUM,… in validateTexBuffer()
2645 …RET_AND_SET_ERROR_IF(!GLESv2Validation::textureBufferFormat(ctx, internalFormat), GL_INVALID_ENUM,… in validateTexBufferRange()