Searched refs:textureBufferFormat (Results 1 – 3 of 3) sorted by relevance
76 bool textureBufferFormat(GL2Encoder* ctx, GLenum internalFormat);
1220 bool textureBufferFormat(__attribute__((unused)) GL2Encoder* ctx, GLenum internalFormat) { in textureBufferFormat() function
2636 …RET_AND_SET_ERROR_IF(!GLESv2Validation::textureBufferFormat(ctx, internalFormat), GL_INVALID_ENUM,… in validateTexBuffer()2645 …RET_AND_SET_ERROR_IF(!GLESv2Validation::textureBufferFormat(ctx, internalFormat), GL_INVALID_ENUM,… in validateTexBufferRange()