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Searched refs:texture_type (Results 1 – 6 of 6) sorted by relevance

/hardware/google/gfxstream/include/render-utils/
Dvirtio_gpu_ops.h68 uint32_t texture_type,
/hardware/google/gfxstream/host/gl/
DColorBufferGl.h134 void swapYUVTextures(FrameworkFormat texture_type, GLuint* textures, void* metadata = nullptr);
/hardware/google/gfxstream/host/
DRendererImpl.cpp615 uint32_t type, uint32_t texture_type, uint32_t* textures, void* metadata) { in __anon979e1a631402() argument
617 colorbufferhandle, x, y, width, height, format, type, texture_type, textures); in __anon979e1a631402()
DFrameBuffer.h653 uint32_t texture_type, uint32_t* textures);
DFrameBuffer.cpp3803 uint32_t texture_type, uint32_t* textures) { in swapTexturesAndUpdateColorBuffer() argument
3812 format, type, static_cast<FrameworkFormat>(texture_type), textures); in swapTexturesAndUpdateColorBuffer()
/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_meta_blit_resolve.c298 const struct glsl_type *texture_type = in build_blit_shader() local
301 texture_type, tex_name); in build_blit_shader()