Searched refs:texture_type (Results 1 – 6 of 6) sorted by relevance
/hardware/google/gfxstream/include/render-utils/ |
D | virtio_gpu_ops.h | 68 uint32_t texture_type,
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/hardware/google/gfxstream/host/gl/ |
D | ColorBufferGl.h | 134 void swapYUVTextures(FrameworkFormat texture_type, GLuint* textures, void* metadata = nullptr);
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/hardware/google/gfxstream/host/ |
D | RendererImpl.cpp | 615 uint32_t type, uint32_t texture_type, uint32_t* textures, void* metadata) { in __anon979e1a631402() argument 617 colorbufferhandle, x, y, width, height, format, type, texture_type, textures); in __anon979e1a631402()
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D | FrameBuffer.h | 653 uint32_t texture_type, uint32_t* textures);
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D | FrameBuffer.cpp | 3803 uint32_t texture_type, uint32_t* textures) { in swapTexturesAndUpdateColorBuffer() argument 3812 format, type, static_cast<FrameworkFormat>(texture_type), textures); in swapTexturesAndUpdateColorBuffer()
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/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/ |
D | vk_meta_blit_resolve.c | 298 const struct glsl_type *texture_type = in build_blit_shader() local 301 texture_type, tex_name); in build_blit_shader()
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