Searched refs:totalLen (Results 1 – 3 of 3) sorted by relevance
21 MessageMutator::MessageMutator(nlmsghdr* buffer, size_t totalLen) in MessageMutator() argument22 : mMutableBuffer(buffer), mTotalLen(totalLen) { in MessageMutator()23 CHECK(totalLen >= sizeof(nlmsghdr)); in MessageMutator()
35 MessageMutator(nlmsghdr* buffer, size_t totalLen);
5512 int totalLen = 0; in s_glGetShaderiv() local5514 totalLen += shaderData->sources[i].size(); in s_glGetShaderiv()5516 if (totalLen != 0) { in s_glGetShaderiv()5517 *params = totalLen + 1; // account for null terminator in s_glGetShaderiv()