Searched refs:unpackedArray (Results 1 – 1 of 1) sorted by relevance
569 GLchar** unpackedArray = new GLchar*[unpacked.size()]; in s_glGetUniformIndicesAEMU() local572 unpackedArray[i] = (GLchar*)&elt[0]; in s_glGetUniformIndicesAEMU()576 ctx->glGetUniformIndices(program, uniformCount, (const GLchar**)unpackedArray, uniformIndices); in s_glGetUniformIndicesAEMU()578 delete [] unpackedArray; in s_glGetUniformIndicesAEMU()610 char** unpackedArray = new char*[unpacked.size()]; in s_glTransformFeedbackVaryingsAEMU() local613 unpackedArray[i] = &elt[0]; in s_glTransformFeedbackVaryingsAEMU()617 ctx->glTransformFeedbackVaryings(program, count, (const char**)unpackedArray, bufferMode); in s_glTransformFeedbackVaryingsAEMU()619 delete [] unpackedArray; in s_glTransformFeedbackVaryingsAEMU()