Searched refs:vaoId (Results 1 – 5 of 5) sorted by relevance
225 GLuint vaoId() const { return it->first; } in vaoId() function258 GLuint currentVertexArrayObject() const { return m_currVaoState.vaoId(); } in currentVertexArrayObject()
332 if (array == m_currVaoState.vaoId()) { in removeVertexArrayObject()361 return m_currVaoState.vaoId(); in getVertexArrayObject()469 uint32_t vaoId = stream->getBe32(); in GLEScontext() local470 setVertexArrayObject(vaoId); in GLEScontext()3031 gl.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in blitFromReadBufferToTextureFlipped()3157 gl.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in blitFromReadBufferToEGLImage()
190 GLuint vaoId() const { return it->first; } in vaoId() function
329 dispatcher.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in postLoadRestoreCtx()
239 if (arrays[i] && m_currVaoState.vaoId() == arrays[i]) { in removeVertexArrayObjects()301 if (name && m_currVaoState.vaoId() == name) { in setVertexArrayObject()