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Searched refs:vaoId (Results 1 – 5 of 5) sorted by relevance

/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h225 GLuint vaoId() const { return it->first; } in vaoId() function
258 GLuint currentVertexArrayObject() const { return m_currVaoState.vaoId(); } in currentVertexArrayObject()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp332 if (array == m_currVaoState.vaoId()) { in removeVertexArrayObject()
361 return m_currVaoState.vaoId(); in getVertexArrayObject()
469 uint32_t vaoId = stream->getBe32(); in GLEScontext() local
470 setVertexArrayObject(vaoId); in GLEScontext()
3031 gl.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in blitFromReadBufferToTextureFlipped()
3157 gl.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in blitFromReadBufferToEGLImage()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h190 GLuint vaoId() const { return it->first; } in vaoId() function
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Context.cpp329 dispatcher.glBindVertexArray(getVAOGlobalName(m_currVaoState.vaoId())); in postLoadRestoreCtx()
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp239 if (arrays[i] && m_currVaoState.vaoId() == arrays[i]) { in removeVertexArrayObjects()
301 if (name && m_currVaoState.vaoId() == name) { in setVertexArrayObject()