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Searched refs:vertShader (Results 1 – 3 of 3) sorted by relevance

/hardware/google/gfxstream/host/gl/
DYUVConverter.cpp752 GLuint vertShader = s_gles2.glCreateShader(GL_VERTEX_SHADER); in createYUVGLShader() local
754 s_gles2.glShaderSource(vertShader, 1, &vertShaderSourceChars, &vertShaderSourceLen); in createYUVGLShader()
756 s_gles2.glCompileShader(vertShader); in createYUVGLShader()
759 for (GLuint shader : {vertShader, fragShader}) { in createYUVGLShader()
772 s_gles2.glAttachShader(mProgram, vertShader); in createYUVGLShader()
795 s_gles2.glDeleteShader(vertShader); in createYUVGLShader()
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.cpp398 auto vertShader = GL_EXPECT(ScopedGlShader::MakeShader(dispatch, GL_VERTEX_SHADER, vertSource)); in MakeProgram() local
403 dispatch.glAttachShader(program, vertShader); in MakeProgram()
DGfxstreamEnd2EndTests.h354 const std::string& vertShader,