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Searched refs:vshader (Results 1 – 7 of 7) sorted by relevance

/hardware/google/gfxstream/host/tests/
DGLSnapshotPrograms_unittest.cpp342 GLuint vshader = in TEST_F() local
346 gl->glAttachShader(m_program_name, vshader); in TEST_F()
348 gl->glDetachShader(m_program_name, vshader); in TEST_F()
356 GLuint vshader = in TEST_F() local
361 gl->glAttachShader(m_program_name, vshader); in TEST_F()
382 GLuint vshader = in TEST_F() local
387 gl->glAttachShader(m_program_name, vshader); in TEST_F()
DShaderUtils.cpp68 GLuint vshader = compileShader(GL_VERTEX_SHADER, vshaderSrc); in compileAndLinkShaderProgram() local
72 gl->glAttachShader(program, vshader); in compileAndLinkShaderProgram()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DCoreProfileEngine.h37 GLuint vshader; member
101 GLuint vshader; member
DCoreProfileEngine.cpp49 m_drawTexOESCoreState.vshader = in getDrawTexOESCoreState()
58 GLEScontext::linkAndValidateProgram(m_drawTexOESCoreState.vshader, in getDrawTexOESCoreState()
225 m_geometryDrawState.vshader = in getGeometryDrawState()
236 GLEScontext::linkAndValidateProgram(m_geometryDrawState.vshader, in getGeometryDrawState()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp2612 GLuint vshader = in initTexImageEmulation() local
2618 m_textureEmulationProg = linkAndValidateProgram(vshader, fshader); in initTexImageEmulation()
2756 GLuint GLEScontext::linkAndValidateProgram(GLuint vshader, GLuint fshader) { in linkAndValidateProgram() argument
2760 gl.glAttachShader(program, vshader); in linkAndValidateProgram()
2775 gl.glDeleteShader(vshader); in linkAndValidateProgram()
2833 GLuint vshader = in setupImageBlitState() local
2838 m_blitState.program = linkAndValidateProgram(vshader, fshader); in setupImageBlitState()
/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/
DGLEScontext.h501 static GLuint linkAndValidateProgram(GLuint vshader, GLuint fshader);
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp4468 GLuint vshader = compileShader(gl, GL_VERTEX_SHADER, vshaderSrc); in compileAndLinkShaderProgram() local
4472 gl->glAttachShader(program, vshader); in compileAndLinkShaderProgram()
4476 gl->glDeleteShader(vshader); in compileAndLinkShaderProgram()