Searched refs:vshader (Results 1 – 7 of 7) sorted by relevance
/hardware/google/gfxstream/host/tests/ |
D | GLSnapshotPrograms_unittest.cpp | 342 GLuint vshader = in TEST_F() local 346 gl->glAttachShader(m_program_name, vshader); in TEST_F() 348 gl->glDetachShader(m_program_name, vshader); in TEST_F() 356 GLuint vshader = in TEST_F() local 361 gl->glAttachShader(m_program_name, vshader); in TEST_F() 382 GLuint vshader = in TEST_F() local 387 gl->glAttachShader(m_program_name, vshader); in TEST_F()
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D | ShaderUtils.cpp | 68 GLuint vshader = compileShader(GL_VERTEX_SHADER, vshaderSrc); in compileAndLinkShaderProgram() local 72 gl->glAttachShader(program, vshader); in compileAndLinkShaderProgram()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | CoreProfileEngine.h | 37 GLuint vshader; member 101 GLuint vshader; member
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D | CoreProfileEngine.cpp | 49 m_drawTexOESCoreState.vshader = in getDrawTexOESCoreState() 58 GLEScontext::linkAndValidateProgram(m_drawTexOESCoreState.vshader, in getDrawTexOESCoreState() 225 m_geometryDrawState.vshader = in getGeometryDrawState() 236 GLEScontext::linkAndValidateProgram(m_geometryDrawState.vshader, in getGeometryDrawState()
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | GLEScontext.cpp | 2612 GLuint vshader = in initTexImageEmulation() local 2618 m_textureEmulationProg = linkAndValidateProgram(vshader, fshader); in initTexImageEmulation() 2756 GLuint GLEScontext::linkAndValidateProgram(GLuint vshader, GLuint fshader) { in linkAndValidateProgram() argument 2760 gl.glAttachShader(program, vshader); in linkAndValidateProgram() 2775 gl.glDeleteShader(vshader); in linkAndValidateProgram() 2833 GLuint vshader = in setupImageBlitState() local 2838 m_blitState.program = linkAndValidateProgram(vshader, fshader); in setupImageBlitState()
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/hardware/google/gfxstream/host/gl/glestranslator/include/GLcommon/ |
D | GLEScontext.h | 501 static GLuint linkAndValidateProgram(GLuint vshader, GLuint fshader);
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 4468 GLuint vshader = compileShader(gl, GL_VERTEX_SHADER, vshaderSrc); in compileAndLinkShaderProgram() local 4472 gl->glAttachShader(program, vshader); in compileAndLinkShaderProgram() 4476 gl->glDeleteShader(vshader); in compileAndLinkShaderProgram()
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