Searched refs:winIt (Results 1 – 1 of 1) sorted by relevance
3318 const auto winIt = m_windows.find(winHandle); in drainGlRenderThreadSurfaces() local3319 if (winIt != m_windows.end()) { in drainGlRenderThreadSurfaces()3320 if (const HandleType oldColorBufferHandle = winIt->second.second) { in drainGlRenderThreadSurfaces()3332 m_windows.erase(winIt); in drainGlRenderThreadSurfaces()