Searched refs:windowWidth (Results 1 – 5 of 5) sorted by relevance
/hardware/google/gfxstream/host/ |
D | PostWorkerGl.cpp | 196 .right = mFb->windowWidth(), in postImpl() 219 int windowWidth = mFb->windowWidth(); in postWithOverlay() local 230 float fx = 2.f * (m_viewportWidth - windowWidth * dpr) / (float)m_viewportWidth; in postWithOverlay()
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D | FrameBuffer.h | 394 int windowWidth() const { return m_windowWidth; } in windowWidth() function
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/hardware/google/gfxstream/host/tests/ |
D | SampleApplication.h | 50 SampleApplication(int windowWidth = 256, int windowHeight = 256, int refreshRate = 60,
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D | SampleApplication.cpp | 240 SampleApplication::SampleApplication(int windowWidth, int windowHeight, int refreshRate, GLESApi gl… in SampleApplication() argument 241 mWidth(windowWidth), mHeight(windowHeight), mRefreshRate(refreshRate), mIsCompose(compose) { in SampleApplication()
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/chapters/ |
D | textures.adoc | 3768 latexmath:[(u,v)] to latexmath:[(u + windowWidth - 1, v + windowHeight - 1)] 3769 where latexmath:[windowHeight] and latexmath:[windowWidth] are specified by 3775 The block matching operation is repeated latexmath:[windowWidth \times
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