Searched refs:window_rect_ (Results 1 – 3 of 3) sorted by relevance
262 windowed_display_ = Debug::GetWindowRect(&window_rect_.left, &window_rect_.top, in Init()263 &window_rect_.right, &window_rect_.bottom) != kErrorUndefined; in Init()264 DLOGI("Window rect : [%f %f %f %f]", window_rect_.left, window_rect_.top, in Init()265 window_rect_.right, window_rect_.bottom); in Init()1796 uint32_t width = UINT32(window_rect_.right + window_rect_.left); in HasReadBackBufferSupport()1797 uint32_t height = UINT32(window_rect_.bottom + window_rect_.top); in HasReadBackBufferSupport()
1106 uint32_t x_pixels = variable_config.x_pixels - UINT32(window_rect_.right + window_rect_.left); in GetDisplayAttribute()1107 uint32_t y_pixels = variable_config.y_pixels - UINT32(window_rect_.bottom + window_rect_.top); in GetDisplayAttribute()1954 x_pixels -= UINT32(window_rect_.right + window_rect_.left); in SetFrameBufferConfig()1955 y_pixels -= UINT32(window_rect_.bottom + window_rect_.top); in SetFrameBufferConfig()1985 x_pixels -= UINT32(window_rect_.right + window_rect_.left); in SetFrameBufferResolution()1986 y_pixels -= UINT32(window_rect_.bottom + window_rect_.top); in SetFrameBufferResolution()
621 LayerRect window_rect_ = {}; variable