Searched defs:bufferBinding (Results 1 – 14 of 14) sorted by relevance
44 uint32_t bufferBinding; //!< GL_BUFFER_BINDING member
2869 GLenum GetBufferBindingQuery(gl::BufferBinding bufferBinding) in GetBufferBindingQuery()2905 std::string GetBufferBindingString(gl::BufferBinding bufferBinding) in GetBufferBindingString()
641 int bufferBinding = params[0]; in getAtomicCounterBufferSizeMap() local
1942 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); in setBuffer() local
193 const BindingPointer<Buffer> &bufferBinding = binding.getBuffer(); in detachBuffer() local
3178 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); in getRGBAConversionBufferHelper() local3191 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); in convertBufferToRGBA() local3239 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); in syncState() local
790 void UpdateBufferWithSharedCacheKey(const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding, in UpdateBufferWithSharedCacheKey()1900 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = in renderPassUsesStorageResources() local1921 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = in renderPassUsesStorageResources() local8753 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = in endRenderPassIfComputeReadAfterTransformFeedbackWrite() local
5862 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = buffers[bufferIndex]; in updateOneShaderBuffer() local5998 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = buffers[arrayElement]; in updateAtomicCounters() local
1170 const int bufferBinding = shader->getDefaultBlock().variables[ndx].layout.binding; in getAtomicCounterMaxBufferSize() local
2729 glw::GLint bufferBinding = -1; in iterate() local
222 BufferBinding& bufferBinding(size_t k) { return it->second.bindingState[k]; } in bufferBinding() function
609 rc::DataBuffer *bufferBinding; member
7466 int bufferBinding = TQualifier::layoutBindingEnd; in vkRelaxedRemapUniformVariable() local
7488 int bufferBinding = TQualifier::layoutBindingEnd; in vkRelaxedRemapUniformVariable() local