Searched defs:inputTarget (Results 1 – 2 of 2) sorted by relevance
399 const InputTarget& inputTarget, in createDispatchEntry()2159 for (const InputTarget& inputTarget : inputTargets) { in dispatchEventLocked() local2957 InputTarget inputTarget{connection}; in createInputTargetLocked() local2980 [&windowHandle](const InputTarget& inputTarget) { in addWindowTargetLocked()3020 [&windowHandle](const InputTarget& inputTarget) { in addPointerWindowTargetLocked()3352 const InputTarget& inputTarget) { in prepareDispatchCycleLocked()3420 std::shared_ptr<const EventEntry> eventEntry, const InputTarget& inputTarget) { in enqueueDispatchEntryAndStartDispatchCycleLocked()3438 const InputTarget& inputTarget) { in enqueueDispatchEntryLocked()6431 const auto inputTarget = in doDispatchCycleFinishedCommand() local
7965 final InputTarget inputTarget = in requestWindowFocus() local8696 InputTarget inputTarget = WindowManagerService.this.getInputTargetFromToken(inputToken); in getTargetWindowTokenFromInputToken() local