Home
last modified time | relevance | path

Searched defs:programID (Results 1 – 25 of 45) sorted by relevance

12

/external/skia/src/gpu/ganesh/gl/builders/
DGrGLProgramBuilder.cpp45 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program()
119 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
163 GrGLuint programID, in storeShaderInCache()
216 GrGLuint programID; in finalize() local
418 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
433 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations()
437 sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
479 GrGLuint programID; in PrecompileProgram() local
DGrGLShaderStringBuilder.cpp75 GrGLuint programID, in GrGLCheckLinkStatus()
/external/deqp/external/openglcts/modules/common/
DglcShaderStructTests.cpp120 void ShaderStructCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms()
1175 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform()
1182 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform()
1189 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
DglcShaderRenderCase.cpp497 uint32_t programID = m_program->getProgram(); in iterate() local
530 void ShaderRenderCase::setup(uint32_t programID) in setup()
535 void ShaderRenderCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms()
541 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs()
664 void ShaderRenderCase::render(Surface &result, int programID, const QuadGrid &quadGrid) in render()
927 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID) in setupDefaultUniforms()
DglcShaderFunctionTests.cpp106 void ShaderFunctionCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms()
DglcShaderLoopTests.cpp226 void ShaderLoopCase::setup(uint32_t programID) in setup()
231 void ShaderLoopCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms()
DglcShaderLibraryCase.cpp123 static void setUniformValue(const glw::Functions &gl, uint32_t programID, const std::string &name, in setUniformValue()
347 uint32_t programID = program.getProgram(); in execute() local
/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp117 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
1245 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform()
1252 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform()
1259 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
Des3fShaderFunctionTests.cpp102 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
Des3fShaderLoopTests.cpp239 void ShaderLoopCase::setup(int programID) in setup()
244 void ShaderLoopCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
Des3fDepthTests.cpp86 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor()
Des3fShaderDiscardTests.cpp114 void ShaderDiscardCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp156 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
1249 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform()
1256 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform()
1263 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
Des2fShaderFunctionTests.cpp92 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
Des2fShaderLoopTests.cpp271 void ShaderLoopCase::setup(int programID) in setup()
276 void ShaderLoopCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
Des2fDepthTests.cpp83 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor()
Des2fShaderDiscardTests.cpp135 void ShaderDiscardCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
/external/skia/src/gpu/ganesh/gl/
DGrGLUniformHandler.cpp115 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations()
131 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations()
DGrGLProgram.cpp30 GrGLuint programID, in Make()
62 GrGLuint programID, in GrGLProgram()
DGrGLProgram.h78 GrGLuint programID() const { return fProgramID; } in programID() function
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp245glw::GLuint programID, const VariableSearchFilter &filter, in SingleVariableValidator()
313glw::GLuint programID, const VariableSearchFilter &filter, in SingleBlockValidator()
385 TypeValidator::TypeValidator(Context &context, glw::GLuint programID, const VariableSearchFilter &f… in TypeValidator()
471 ArraySizeValidator::ArraySizeValidator(Context &context, glw::GLuint programID, int unsizedArraySiz… in ArraySizeValidator()
549 ArrayStrideValidator::ArrayStrideValidator(Context &context, glw::GLuint programID, const VariableS… in ArrayStrideValidator()
612 BlockIndexValidator::BlockIndexValidator(Context &context, glw::GLuint programID, const VariableSea… in BlockIndexValidator()
697 IsRowMajorValidator::IsRowMajorValidator(Context &context, glw::GLuint programID, const VariableSea… in IsRowMajorValidator()
742 MatrixStrideValidator::MatrixStrideValidator(Context &context, glw::GLuint programID, in MatrixStrideValidator()
806 …unterBufferIndexVerifier::AtomicCounterBufferIndexVerifier(Context &context, glw::GLuint programID, in AtomicCounterBufferIndexVerifier()
870 LocationValidator::LocationValidator(Context &context, glw::GLuint programID, const VariableSearchF… in LocationValidator()
[all …]
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp479 uint32_t programID = m_program->getProgram(); in iterate() local
516 void ShaderRenderCase::setup(int programID) in setup()
521 void ShaderRenderCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
527 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs()
646 void ShaderRenderCase::render(Surface &result, int programID, const QuadGrid &quadGrid) in render()
898 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID) in setupDefaultUniforms()
/external/angle/src/libANGLE/capture/
DFrameCapture.h265 gl::UniformLocation getDefaultUniformBaseLocation(gl::ShaderProgramID programID, in getDefaultUniformBaseLocation()
715 void setDeferredLinkProgram(gl::ShaderProgramID programID) in setDeferredLinkProgram()
719 bool isDeferredLinkProgram(gl::ShaderProgramID programID) in isDeferredLinkProgram()
/external/angle/src/libANGLE/renderer/gl/
DPLSProgramCache.cpp34 bool IsProgramLinked(const FunctionsGL *gl, GLuint programID) in IsProgramLinked()
/external/angle/src/tests/gl_tests/
DGeometryShaderTest.cpp170 GLuint programID = glCreateProgram(); in testCreateAndAttachGeometryShader() local
228 GLuint programID = glCreateProgram(); in TEST_P() local
1023 GLuint programID = glCreateProgram(); in TEST_P() local

12