Searched refs:texTarget (Results 1 – 3 of 3) sorted by relevance
378 void setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; } in setTextureTarget()379 EGLint getTextureTarget() { return texTarget; } in getTextureTarget()393 EGLint texTarget; member422 texTarget = EGL_NO_TEXTURE; in egl_surface_t()1298 EGLint texTarget = EGL_NO_TEXTURE; in eglCreatePbufferSurface() local1313 texTarget = attrib_list[1]; in eglCreatePbufferSurface()1327 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || in eglCreatePbufferSurface()1328 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { in eglCreatePbufferSurface()1345 surface->setTextureTarget(texTarget); in eglCreatePbufferSurface()
798 GLenum texTarget = GL_TEXTURE_2D; in postLoadRestoreCtx() local801 texTarget = GL_TEXTURE_2D; in postLoadRestoreCtx()804 texTarget = GL_TEXTURE_CUBE_MAP; in postLoadRestoreCtx()807 texTarget = GL_TEXTURE_2D_ARRAY; in postLoadRestoreCtx()810 texTarget = GL_TEXTURE_3D; in postLoadRestoreCtx()813 texTarget = GL_TEXTURE_2D_MULTISAMPLE; in postLoadRestoreCtx()816 texTarget = GL_TEXTURE_BUFFER; in postLoadRestoreCtx()827 texState.texture : getDefaultTextureName(texTarget); in postLoadRestoreCtx()829 texTarget, in postLoadRestoreCtx()833 dispatcher.glEnable(texTarget); in postLoadRestoreCtx()
830 EGLint width, height, largest, texTarget, texFormat; in eglCreatePbufferSurface() local835 tmpPbSurfacePtr->getTexInfo(&texTarget, &texFormat); in eglCreatePbufferSurface()840 texTarget == EGL_NO_TEXTURE)) { in eglCreatePbufferSurface()850 pbinfo.target = texTarget; in eglCreatePbufferSurface()