# Shader substitution ANGLE provides two mechanisms for observing, modifying, and substituting the application's shaders. This ability to interpose makes it easier to diagnose bugs and to prototype new transforms in the shader translator. ## Environment variables controlling reading/writing shaders to disk For both the source and translated shaders discussed below, the environment variable: ``` ANGLE_SHADER_DUMP_PATH ``` and the Android property: ``` debug.angle.shader_dump_path ``` specify the directory in which shader sources and translated shaders will be written to, and, in the case of shader substitution, read from. For example, on non-Android platforms: ``` mkdir -p /path/to/angle_shaders export ANGLE_SHADER_DUMP_PATH=/path/to/angle_shaders ``` will write all data to the `angle_shaders` directory. On Android, it's necessary to set the `debug.angle.shader_dump_path` property and set up the SD card correctly. (Help expanding this documentation is appreciated!) ## ESSL shader dumping and substitution The ANGLE feature `dumpShaderSource`, when enabled, writes all incoming ESSL shader sources to disk, in the shader dump directory specified above. File names are computed by hashing the shader sources. Shaders will only be written to disk if they were not loaded from disk via substitution, below. The ANGLE feature `enableShaderSubstitution`, when enabled, looks for a file in the shader dump directory where the filename is the hash of the application's shader source, and substitutes its contents for the application's shader. This allows you to dump and edit these files at your leisure, and rerun the application to pick up the new versions of the shaders. In Chromium, pass the following command line arguments to enable these features: ``` --enable-angle-features=dumpShaderSource --enable-angle-features=enableShaderSubstitution --enable-angle-features=dumpShaderSource,enableShaderSubstitution ``` You must also specify `--disable-gpu-sandbox` to allow ANGLE to access these on-disk files for reading and writing. **Do not** browse the open web with this command line argument specified! ## Translated shader dumping and substitution The translated shaders produced by ANGLE's shader translator can be dumped and substituted as well. This is especially useful when prototyping new optimizations in the shader translator. This mechanism is relatively recent and has not been thoroughly tested. It will likely not work in the situation where ANGLE dynamically recompiles shaders internally. It should work with all text-based shader translator backends (ESSL, GLSL, HLSL, and Metal). See comments in `src/libANGLE/Shader.cpp` describing the work needed to make this work with the SPIR-V backend. Translated shaders go into the same shader dump directory specified above for shader sources. To enable these features: ``` --enable-angle-features=dumpTranslatedShaders,enableTranslatedShaderSubstitution --disable-gpu-sandbox ``` ## Putting it all together (example: macOS) ``` mkdir -p $HOME/tmp/angle_shaders export ANGLE_SHADER_DUMP_PATH=$HOME/tmp/angle_shaders out/Release/Chromium.app/Contents/MacOS/Chromium --disable-gpu-sandbox --use-angle=metal --enable-angle-features=dumpShaderSource,enableShaderSubstitution,dumpTranslatedShaders,enableTranslatedShaderSubstitution ``` Run the application once to generate the shader dump. Edit source or translated shaders as desired. Rerun with the same command line arguments to pick up the new versions of the shaders. Alternatively, and especially if the application doesn't work with all of the shaders in the substitution directory, make a new directory and copy in only those source or translated shaders you want to substitute, and run: ``` out/Release/Chromium.app/Contents/MacOS/Chromium --disable-gpu-sandbox --use-angle=metal --enable-angle-features=enableShaderSubstitution,enableTranslatedShaderSubstitution ```