#ifndef _TEGLRENDERCASE_HPP #define _TEGLRENDERCASE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program EGL Module * --------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Base class for rendering tests. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "teglTestCase.hpp" #include "teglSimpleConfigCase.hpp" #include namespace deqp { namespace egl { class RenderCase : public SimpleConfigCase { public: RenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint surfaceTypeMask, const eglu::FilterList &filters); virtual ~RenderCase(void); protected: struct Config { eglw::EGLConfig config; eglw::EGLint surfaceTypeBit; eglw::EGLint apiBits; Config(eglw::EGLConfig config_, eglw::EGLint surfaceTypeBit_, eglw::EGLint apiBits_) : config(config_) , surfaceTypeBit(surfaceTypeBit_) , apiBits(apiBits_) { } }; virtual void executeForConfig(eglw::EGLDisplay display, eglw::EGLConfig config); virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config) = 0; eglw::EGLint m_surfaceTypeMask; }; class SingleContextRenderCase : public RenderCase { public: SingleContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint apiMask, eglw::EGLint surfaceTypeMask, const eglu::FilterList &filters); virtual ~SingleContextRenderCase(void); protected: virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config); virtual void executeForContext(eglw::EGLDisplay display, eglw::EGLContext context, eglw::EGLSurface surface, const Config &config) = 0; eglw::EGLint m_apiMask; }; class MultiContextRenderCase : public RenderCase { public: MultiContextRenderCase(EglTestContext &eglTestCtx, const char *name, const char *description, eglw::EGLint api, eglw::EGLint surfaceType, const eglu::FilterList &filters, int numContextsPerApi); virtual ~MultiContextRenderCase(void); protected: virtual void executeForSurface(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config); virtual void executeForContexts(eglw::EGLDisplay display, eglw::EGLSurface surface, const Config &config, const std::vector> &contexts) = 0; int m_numContextsPerApi; eglw::EGLint m_apiMask; }; class RenderFilterList : public NamedFilterList { public: RenderFilterList(const char *name, const char *description, eglw::EGLint surfaceTypeMask) : NamedFilterList(name, description) , m_surfaceTypeMask(surfaceTypeMask) { } eglw::EGLint getSurfaceTypeMask(void) const { return m_surfaceTypeMask; } private: eglw::EGLint m_surfaceTypeMask; }; void getDefaultRenderFilterLists(std::vector &configSets, const eglu::FilterList &baseFilters); //! Client APIs supported in current build eglw::EGLint getBuildClientAPIMask(void); } // namespace egl } // namespace deqp #endif // _TEGLRENDERCASE_HPP