#ifndef _ES31FSSBOLAYOUTCASE_HPP #define _ES31FSSBOLAYOUTCASE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief SSBO layout tests. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTestCase.hpp" #include "gluShaderUtil.hpp" #include "gluVarType.hpp" namespace glu { class RenderContext; } namespace deqp { namespace gles31 { // Buffer block details. namespace bb { enum BufferVarFlags { LAYOUT_SHARED = (1 << 0), LAYOUT_PACKED = (1 << 1), LAYOUT_STD140 = (1 << 2), LAYOUT_STD430 = (1 << 3), LAYOUT_ROW_MAJOR = (1 << 4), LAYOUT_COLUMN_MAJOR = (1 << 5), //!< \note Lack of both flags means column-major matrix. LAYOUT_MASK = LAYOUT_SHARED | LAYOUT_PACKED | LAYOUT_STD140 | LAYOUT_STD430 | LAYOUT_ROW_MAJOR | LAYOUT_COLUMN_MAJOR, // \todo [2013-10-14 pyry] Investigate adding these. /* QUALIFIER_COHERENT = (1<<6), QUALIFIER_VOLATILE = (1<<7), QUALIFIER_RESTRICT = (1<<8), QUALIFIER_READONLY = (1<<9), QUALIFIER_WRITEONLY = (1<<10),*/ ACCESS_READ = (1 << 11), //!< Buffer variable is read in the shader. ACCESS_WRITE = (1 << 12), //!< Buffer variable is written in the shader. }; class BufferVar { public: BufferVar(const char *name, const glu::VarType &type, uint32_t flags); const char *getName(void) const { return m_name.c_str(); } const glu::VarType &getType(void) const { return m_type; } uint32_t getFlags(void) const { return m_flags; } private: std::string m_name; glu::VarType m_type; uint32_t m_flags; }; class BufferBlock { public: typedef std::vector::iterator iterator; typedef std::vector::const_iterator const_iterator; BufferBlock(const char *blockName); const char *getBlockName(void) const { return m_blockName.c_str(); } const char *getInstanceName(void) const { return m_instanceName.empty() ? nullptr : m_instanceName.c_str(); } bool isArray(void) const { return m_arraySize > 0; } int getArraySize(void) const { return m_arraySize; } uint32_t getFlags(void) const { return m_flags; } void setInstanceName(const char *name) { m_instanceName = name; } void setFlags(uint32_t flags) { m_flags = flags; } void addMember(const BufferVar &var) { m_variables.push_back(var); } void setArraySize(int arraySize); int getLastUnsizedArraySize(int instanceNdx) const { return m_lastUnsizedArraySizes[instanceNdx]; } void setLastUnsizedArraySize(int instanceNdx, int size) { m_lastUnsizedArraySizes[instanceNdx] = size; } inline iterator begin(void) { return m_variables.begin(); } inline const_iterator begin(void) const { return m_variables.begin(); } inline iterator end(void) { return m_variables.end(); } inline const_iterator end(void) const { return m_variables.end(); } private: std::string m_blockName; std::string m_instanceName; std::vector m_variables; int m_arraySize; //!< Array size or 0 if not interface block array. std::vector m_lastUnsizedArraySizes; //!< Sizes of last unsized array element, can be different per instance. uint32_t m_flags; }; class ShaderInterface { public: ShaderInterface(void); ~ShaderInterface(void); glu::StructType &allocStruct(const char *name); const glu::StructType *findStruct(const char *name) const; void getNamedStructs(std::vector &structs) const; BufferBlock &allocBlock(const char *name); int getNumBlocks(void) const { return (int)m_bufferBlocks.size(); } const BufferBlock &getBlock(int ndx) const { return *m_bufferBlocks[ndx]; } private: ShaderInterface(const ShaderInterface &); ShaderInterface &operator=(const ShaderInterface &); std::vector m_structs; std::vector m_bufferBlocks; }; class BufferLayout; } // namespace bb class SSBOLayoutCase : public tcu::TestCase { public: enum BufferMode { BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks. BUFFERMODE_PER_BLOCK, //!< Per-block buffers BUFFERMODE_LAST }; SSBOLayoutCase(tcu::TestContext &testCtx, glu::RenderContext &renderCtx, const char *name, const char *description, glu::GLSLVersion glslVersion, BufferMode bufferMode); ~SSBOLayoutCase(void); IterateResult iterate(void); protected: bool compareStdBlocks(const bb::BufferLayout &refLayout, const bb::BufferLayout &cmpLayout) const; bool compareSharedBlocks(const bb::BufferLayout &refLayout, const bb::BufferLayout &cmpLayout) const; bool compareTypes(const bb::BufferLayout &refLayout, const bb::BufferLayout &cmpLayout) const; bool checkLayoutIndices(const bb::BufferLayout &layout) const; bool checkLayoutBounds(const bb::BufferLayout &layout) const; bool checkIndexQueries(uint32_t program, const bb::BufferLayout &layout) const; bool execute(uint32_t program); glu::RenderContext &m_renderCtx; glu::GLSLVersion m_glslVersion; BufferMode m_bufferMode; bb::ShaderInterface m_interface; private: SSBOLayoutCase(const SSBOLayoutCase &); SSBOLayoutCase &operator=(const SSBOLayoutCase &); }; } // namespace gles31 } // namespace deqp #endif // _ES31FSSBOLAYOUTCASE_HPP