from __future__ import annotations import flatbuffers import numpy as np import flatbuffers import typing from MyGame.Example.ArrayStruct import ArrayStruct, ArrayStructT from MyGame.Example.ArrayTable import ArrayTable uoffset: typing.TypeAlias = flatbuffers.number_types.UOffsetTFlags.py_type class ArrayTable(object): @classmethod def GetRootAs(cls, buf: bytes, offset: int) -> ArrayTable: ... @classmethod def GetRootAsArrayTable(cls, buf: bytes, offset: int) -> ArrayTable: ... @classmethod def ArrayTableBufferHasIdentifier(cls, buf: bytes, offset: int, size_prefixed: bool) -> bool: ... def Init(self, buf: bytes, pos: int) -> None: ... def A(self) -> ArrayStruct | None: ... class ArrayTableT(object): a: ArrayStructT | None @classmethod def InitFromBuf(cls, buf: bytes, pos: int) -> ArrayTableT: ... @classmethod def InitFromPackedBuf(cls, buf: bytes, pos: int = 0) -> ArrayTableT: ... @classmethod def InitFromObj(cls, arrayTable: ArrayTable) -> ArrayTableT: ... def _UnPack(self, arrayTable: ArrayTable) -> None: ... def Pack(self, builder: flatbuffers.Builder) -> None: ... def ArrayTableStart(builder: flatbuffers.Builder) -> None: ... def Start(builder: flatbuffers.Builder) -> None: ... def ArrayTableAddA(builder: flatbuffers.Builder, a: uoffset) -> None: ... def ArrayTableEnd(builder: flatbuffers.Builder) -> uoffset: ... def End(builder: flatbuffers.Builder) -> uoffset: ...