from __future__ import annotations import flatbuffers import numpy as np import flatbuffers import typing from MyGame.Example.NestedUnion.Color import Color from MyGame.Example.NestedUnion.Test import Test, TestT from MyGame.Example.NestedUnion.Vec3 import Vec3 uoffset: typing.TypeAlias = flatbuffers.number_types.UOffsetTFlags.py_type class Vec3(object): @classmethod def GetRootAs(cls, buf: bytes, offset: int) -> Vec3: ... @classmethod def GetRootAsVec3(cls, buf: bytes, offset: int) -> Vec3: ... def Init(self, buf: bytes, pos: int) -> None: ... def X(self) -> float: ... def Y(self) -> float: ... def Z(self) -> float: ... def Test1(self) -> float: ... def Test2(self) -> typing.Literal[Color.Red, Color.Green, Color.Blue]: ... def Test3(self) -> Test | None: ... class Vec3T(object): x: float y: float z: float test1: float test2: typing.Literal[Color.Red, Color.Green, Color.Blue] test3: TestT | None @classmethod def InitFromBuf(cls, buf: bytes, pos: int) -> Vec3T: ... @classmethod def InitFromPackedBuf(cls, buf: bytes, pos: int = 0) -> Vec3T: ... @classmethod def InitFromObj(cls, vec3: Vec3) -> Vec3T: ... def _UnPack(self, vec3: Vec3) -> None: ... def Pack(self, builder: flatbuffers.Builder) -> None: ... def Vec3Start(builder: flatbuffers.Builder) -> None: ... def Start(builder: flatbuffers.Builder) -> None: ... def Vec3AddX(builder: flatbuffers.Builder, x: float) -> None: ... def Vec3AddY(builder: flatbuffers.Builder, y: float) -> None: ... def Vec3AddZ(builder: flatbuffers.Builder, z: float) -> None: ... def Vec3AddTest1(builder: flatbuffers.Builder, test1: float) -> None: ... def Vec3AddTest2(builder: flatbuffers.Builder, test2: typing.Literal[Color.Red, Color.Green, Color.Blue]) -> None: ... def Vec3AddTest3(builder: flatbuffers.Builder, test3: uoffset) -> None: ... def Vec3End(builder: flatbuffers.Builder) -> uoffset: ... def End(builder: flatbuffers.Builder) -> uoffset: ...