# Copyright © 2022 Konstantin Seurer # Copyright © 2024 Intel Corporation # SPDX-License-Identifier: MIT # source file, output name, defines bvh_shaders = [ [ 'encode.comp', 'encode', [], ], [ 'header.comp', 'header', [], ], [ 'copy.comp', 'copy', [] ], ] anv_bvh_include_dir = dir_source_root + '/src/intel/vulkan/bvh' anv_bvh_includes = files( 'anv_build_helpers.h', 'anv_build_interface.h', 'anv_bvh.h', ) bvh_spv = [] foreach s : bvh_shaders command = [ prog_glslang, '-V', '-I' + vk_bvh_include_dir, '-I' + anv_bvh_include_dir, '--target-env', 'spirv1.5', '-x', '-o', '@OUTPUT@', '@INPUT@' ] command += glslang_quiet foreach define : s[2] command += '-D' + define endforeach bvh_spv += custom_target( s[1] + '.spv.h', input : s[0], output : s[1] + '.spv.h', command : command, depend_files: [vk_bvh_includes, anv_bvh_includes], ) endforeach