/* * Copyright © 2022 Konstantin Seurer * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #version 460 #extension GL_GOOGLE_include_directive : require #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require #extension GL_EXT_shader_explicit_arithmetic_types_int32 : require #extension GL_EXT_shader_explicit_arithmetic_types_int64 : require #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require #extension GL_EXT_scalar_block_layout : require #extension GL_EXT_buffer_reference : require #extension GL_EXT_buffer_reference2 : require #include "vk_build_interface.h" layout(local_size_x_id = SUBGROUP_SIZE_ID, local_size_y = 1, local_size_z = 1) in; layout(push_constant) uniform CONSTS { morton_args args; }; uint32_t morton_component(uint32_t x) { x = (x * 0x00000101u) & 0x0F00F00Fu; x = (x * 0x00000011u) & 0xC30C30C3u; x = (x * 0x00000005u) & 0x49249249u; return x; } uint32_t morton_code(uint32_t x, uint32_t y, uint32_t z) { return (morton_component(x) << 2) | (morton_component(y) << 1) | morton_component(z); } uint32_t lbvh_key(float x01, float y01, float z01) { return morton_code(uint32_t(x01 * 255.0), uint32_t(y01 * 255.0), uint32_t(z01 * 255.0)) << 8; } void main(void) { uint32_t global_id = gl_GlobalInvocationID.x; REF(key_id_pair) key_id = INDEX(key_id_pair, args.ids, global_id); uint32_t id = DEREF(key_id).id; uint32_t key; if (id != VK_BVH_INVALID_NODE) { vk_aabb bounds = DEREF(REF(vk_ir_node)OFFSET(args.bvh, ir_id_to_offset(id))).aabb; vec3 center = (bounds.min + bounds.max) * 0.5; vk_aabb bvh_bounds; bvh_bounds.min.x = from_emulated_float(DEREF(args.header).min_bounds[0]); bvh_bounds.min.y = from_emulated_float(DEREF(args.header).min_bounds[1]); bvh_bounds.min.z = from_emulated_float(DEREF(args.header).min_bounds[2]); bvh_bounds.max.x = from_emulated_float(DEREF(args.header).max_bounds[0]); bvh_bounds.max.y = from_emulated_float(DEREF(args.header).max_bounds[1]); bvh_bounds.max.z = from_emulated_float(DEREF(args.header).max_bounds[2]); vec3 normalized_center = (center - bvh_bounds.min) / (bvh_bounds.max - bvh_bounds.min); key = lbvh_key(normalized_center.x, normalized_center.y, normalized_center.z); } else { /* Move null instances to the end to avoid mixing null instances with active instances. This * way, we can skip early during traversal. */ key = 0xFFFFFFFF; } DEREF(key_id).key = key; }