from __future__ import annotations import os import platform import shutil from glob import glob from setuptools import distutils # type: ignore[import] from .setup_helpers.cmake import CMake, USE_NINJA from .setup_helpers.env import check_negative_env_flag, IS_64BIT, IS_WINDOWS def _overlay_windows_vcvars(env: dict[str, str]) -> dict[str, str]: vc_arch = "x64" if IS_64BIT else "x86" if platform.machine() == "ARM64": vc_arch = "x64_arm64" # First Win11 Windows on Arm build version that supports x64 emulation # is 10.0.22000. win11_1st_version = (10, 0, 22000) current_win_version = tuple( int(version_part) for version_part in platform.version().split(".") ) if current_win_version < win11_1st_version: vc_arch = "x86_arm64" print( "Warning: 32-bit toolchain will be used, but 64-bit linker " "is recommended to avoid out-of-memory linker error!" ) print( "Warning: Please consider upgrading to Win11, where x64 " "emulation is enabled!" ) vc_env: dict[str, str] = distutils._msvccompiler._get_vc_env(vc_arch) # Keys in `_get_vc_env` are always lowercase. # We turn them into uppercase before overlaying vcvars # because OS environ keys are always uppercase on Windows. # https://stackoverflow.com/a/7797329 vc_env = {k.upper(): v for k, v in vc_env.items()} for k, v in env.items(): uk = k.upper() if uk not in vc_env: vc_env[uk] = v return vc_env def _create_build_env() -> dict[str, str]: # XXX - our cmake file sometimes looks at the system environment # and not cmake flags! # you should NEVER add something to this list. It is bad practice to # have cmake read the environment my_env = os.environ.copy() if ( "CUDA_HOME" in my_env ): # Keep CUDA_HOME. This env variable is still used in other part. my_env["CUDA_BIN_PATH"] = my_env["CUDA_HOME"] elif IS_WINDOWS: # we should eventually make this as part of FindCUDA. cuda_win = glob("C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v*.*") if len(cuda_win) > 0: my_env["CUDA_BIN_PATH"] = cuda_win[0] if IS_WINDOWS and USE_NINJA: # When using Ninja under Windows, the gcc toolchain will be chosen as # default. But it should be set to MSVC as the user's first choice. my_env = _overlay_windows_vcvars(my_env) my_env.setdefault("CC", "cl") my_env.setdefault("CXX", "cl") return my_env def build_caffe2( version: str | None, cmake_python_library: str | None, build_python: bool, rerun_cmake: bool, cmake_only: bool, cmake: CMake, ) -> None: my_env = _create_build_env() build_test = not check_negative_env_flag("BUILD_TEST") cmake.generate( version, cmake_python_library, build_python, build_test, my_env, rerun_cmake ) if cmake_only: return cmake.build(my_env) if build_python: caffe2_proto_dir = os.path.join(cmake.build_dir, "caffe2", "proto") for proto_file in glob(os.path.join(caffe2_proto_dir, "*.py")): if proto_file != os.path.join(caffe2_proto_dir, "__init__.py"): shutil.copy(proto_file, os.path.join("caffe2", "proto"))