load("//bazel:skia_rules.bzl", "split_srcs_and_hdrs") package( default_applicable_licenses = ["//:license"], ) licenses(["notice"]) BUILDER_FILES = [ "GrGLProgramBuilder.cpp", "GrGLProgramBuilder.h", "GrGLShaderStringBuilder.cpp", "GrGLShaderStringBuilder.h", ] split_srcs_and_hdrs( name = "builder", files = BUILDER_FILES, visibility = ["//src/gpu/ganesh/gl:__pkg__"], )