diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct _GlobalUniforms { colorRed: vec4, colorGreen: vec4, unknownInput: f32, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let _0_unknown: i32 = i32(_globalUniforms.unknownInput); var _1_ok: bool = true; var _2_x: i32 = 34; _1_ok = _1_ok && (_2_x == 34); _2_x = 30; _1_ok = _1_ok && (_2_x == 30); _2_x = 64; _1_ok = _1_ok && (_2_x == 64); _2_x = 16; _1_ok = _1_ok && (_2_x == 16); _2_x = 1; _1_ok = _1_ok && (_2_x == 1); _2_x = -2; _1_ok = _1_ok && (_2_x == -2); _2_x = 3; _1_ok = _1_ok && (_2_x == 3); _2_x = -4; _1_ok = _1_ok && (_2_x == -4); _2_x = 5; _1_ok = _1_ok && (_2_x == 5); _2_x = -6; _1_ok = _1_ok && (_2_x == -6); _2_x = 7; _1_ok = _1_ok && (_2_x == 7); _2_x = -8; _1_ok = _1_ok && (_2_x == -8); _2_x = 9; _1_ok = _1_ok && (_2_x == 9); _2_x = -10; _1_ok = _1_ok && (_2_x == -10); _2_x = 11; _1_ok = _1_ok && (_2_x == 11); _2_x = -12; _1_ok = _1_ok && (_2_x == -12); _2_x = _0_unknown; _1_ok = _1_ok && (_2_x == _0_unknown); _2_x = _0_unknown; _1_ok = _1_ok && (_2_x == _0_unknown); _2_x = _0_unknown; _1_ok = _1_ok && (_2_x == _0_unknown); _2_x = 0; _1_ok = _1_ok && (_2_x == 0); _2_x = _0_unknown; _1_ok = _1_ok && (_2_x == _0_unknown); _2_x = _0_unknown; _1_ok = _1_ok && (_2_x == _0_unknown); _2_x = 0; _1_ok = _1_ok && (_2_x == 0); _2_x = _0_unknown; _1_ok = _1_ok && (_2_x == _0_unknown); _2_x = 0 / _0_unknown; _1_ok = _1_ok && (_2_x == 0); _2_x = _2_x + 1; _1_ok = _1_ok && (_2_x == 1); _1_ok = _1_ok && (_2_x == 1); _2_x = _2_x - 2; _1_ok = _1_ok && (_2_x == -1); _1_ok = _1_ok && (_2_x == -1); _1_ok = _1_ok && (_2_x == -1); _2_x = _2_x * 2; _1_ok = _1_ok && (_2_x == -2); _1_ok = _1_ok && (_2_x == -2); _2_x = _2_x / 2; _1_ok = _1_ok && (_2_x == -1); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(_1_ok)); } } @fragment fn main(@location(0) _coords: vec2) -> @location(0) vec4 { return _skslMain(_coords); }