diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { const expected: vec4 = vec4(-1.0, 0.0, 1.0, 3.0); let _skTemp0 = ceil(_globalUniforms.testInputs.x); let _skTemp1 = ceil(_globalUniforms.testInputs.xy); let _skTemp2 = ceil(_globalUniforms.testInputs.xyz); let _skTemp3 = ceil(_globalUniforms.testInputs); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((_skTemp0 == expected.x) && all(_skTemp1 == expected.xy)) && all(_skTemp2 == expected.xyz)) && all(_skTemp3 == expected)) && (-1.0 == expected.x)) && all(vec2(-1.0, 0.0) == expected.xy)) && all(vec3(-1.0, 0.0, 1.0) == expected.xyz)) && all(vec4(-1.0, 0.0, 1.0, 3.0) == expected))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }