### Compilation failed: error: Tint compilation failed. diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testMatrix2x2: mat2x2, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let inputVal: vec4 = vec4(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]) * vec4(1.0, 1.0, -1.0, -1.0); const expectedB: vec4 = vec4(1065353216u, 1073741824u, 3225419776u, 3229614080u); let _skTemp0 = floatBitsToUint(inputVal.x); let _skTemp1 = floatBitsToUint(inputVal.xy); let _skTemp2 = floatBitsToUint(inputVal.xyz); let _skTemp3 = floatBitsToUint(inputVal); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((_skTemp0 == 1065353216u) && all(_skTemp1 == vec2(1065353216u, 1073741824u))) && all(_skTemp2 == vec3(1065353216u, 1073741824u, 3225419776u))) && all(_skTemp3 == expectedB))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; } 1 error