diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { inputVal: vec4, expected: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { const negativeVal: vec4 = vec4(-1.0, -4.0, -16.0, -64.0); let _skTemp0 = inverseSqrt(_globalUniforms.inputVal.x); let _skTemp1 = inverseSqrt(_globalUniforms.inputVal.xy); let _skTemp2 = inverseSqrt(_globalUniforms.inputVal.xyz); let _skTemp3 = inverseSqrt(_globalUniforms.inputVal); let _skTemp4 = -1.0; let _skTemp5 = inverseSqrt(_skTemp4); let _skTemp6 = vec2(-1.0, -4.0); let _skTemp7 = inverseSqrt(_skTemp6); let _skTemp8 = vec3(-1.0, -4.0, -16.0); let _skTemp9 = inverseSqrt(_skTemp8); let _skTemp10 = negativeVal; let _skTemp11 = inverseSqrt(_skTemp10); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((((((_skTemp0 == _globalUniforms.expected.x) && all(_skTemp1 == _globalUniforms.expected.xy)) && all(_skTemp2 == _globalUniforms.expected.xyz)) && all(_skTemp3 == _globalUniforms.expected)) && (1.0 == _globalUniforms.expected.x)) && all(vec2(1.0, 0.5) == _globalUniforms.expected.xy)) && all(vec3(1.0, 0.5, 0.25) == _globalUniforms.expected.xyz)) && all(vec4(1.0, 0.5, 0.25, 0.125) == _globalUniforms.expected)) && (_skTemp5 == _globalUniforms.expected.x)) && all(_skTemp7 == _globalUniforms.expected.xy)) && all(_skTemp9 == _globalUniforms.expected.xyz)) && all(_skTemp11 == _globalUniforms.expected))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }