diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { const expectedA: vec4 = vec4(0.5, 0.5, 0.75, 2.25); const expectedB: vec4 = vec4(0.0, 1.0, 0.75, 2.25); let _skTemp0 = max(_globalUniforms.testInputs.x, 0.5); let _skTemp1 = max(_globalUniforms.testInputs.xy, vec2(0.5)); let _skTemp2 = max(_globalUniforms.testInputs.xyz, vec3(0.5)); let _skTemp3 = max(_globalUniforms.testInputs, vec4(0.5)); let _skTemp4 = max(_globalUniforms.testInputs.x, _globalUniforms.colorGreen.x); let _skTemp5 = max(_globalUniforms.testInputs.xy, _globalUniforms.colorGreen.xy); let _skTemp6 = max(_globalUniforms.testInputs.xyz, _globalUniforms.colorGreen.xyz); let _skTemp7 = max(_globalUniforms.testInputs, _globalUniforms.colorGreen); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (0.5 == expectedA.x)) && all(vec2(0.5) == expectedA.xy)) && all(vec3(0.5, 0.5, 0.75) == expectedA.xyz)) && all(vec4(0.5, 0.5, 0.75, 2.25) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (0.0 == expectedB.x)) && all(vec2(0.0, 1.0) == expectedB.xy)) && all(vec3(0.0, 1.0, 0.75) == expectedB.xyz)) && all(vec4(0.0, 1.0, 0.75, 2.25) == expectedB))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }