diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, colorBlack: vec4, colorWhite: vec4, testInputs: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let intGreen: vec4 = vec4(_globalUniforms.colorGreen * 100.0); let intRed: vec4 = vec4(_globalUniforms.colorRed * 100.0); let _skTemp0 = select(intGreen.x, intRed.x, false); let _skTemp1 = select(intGreen.xy, intRed.xy, vec2(false)); let _skTemp2 = select(intGreen.xyz, intRed.xyz, vec3(false)); let _skTemp3 = select(intGreen, intRed, vec4(false)); let _skTemp4 = select(intGreen.x, intRed.x, true); let _skTemp5 = select(intGreen.xy, intRed.xy, vec2(true)); let _skTemp6 = select(intGreen.xyz, intRed.xyz, vec3(true)); let _skTemp7 = select(intGreen, intRed, vec4(true)); let _skTemp8 = select(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, false); let _skTemp9 = select(_globalUniforms.colorGreen.xy, _globalUniforms.colorRed.xy, vec2(false)); let _skTemp10 = select(_globalUniforms.colorGreen.xyz, _globalUniforms.colorRed.xyz, vec3(false)); let _skTemp11 = select(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4(false)); let _skTemp12 = select(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, true); let _skTemp13 = select(_globalUniforms.colorGreen.xy, _globalUniforms.colorRed.xy, vec2(true)); let _skTemp14 = select(_globalUniforms.colorGreen.xyz, _globalUniforms.colorRed.xyz, vec3(true)); let _skTemp15 = select(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4(true)); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((((((((((((((((((((((((((_skTemp0 == intGreen.x) && all(_skTemp1 == intGreen.xy)) && all(_skTemp2 == intGreen.xyz)) && all(_skTemp3 == intGreen)) && (_skTemp4 == intRed.x)) && all(_skTemp5 == intRed.xy)) && all(_skTemp6 == intRed.xyz)) && all(_skTemp7 == intRed)) && (0 == intGreen.x)) && all(vec2(0, 100) == intGreen.xy)) && all(vec3(0, 100, 0) == intGreen.xyz)) && all(vec4(0, 100, 0, 100) == intGreen)) && (100 == intRed.x)) && all(vec2(100, 0) == intRed.xy)) && all(vec3(100, 0, 0) == intRed.xyz)) && all(vec4(100, 0, 0, 100) == intRed)) && (_skTemp8 == _globalUniforms.colorGreen.x)) && all(_skTemp9 == _globalUniforms.colorGreen.xy)) && all(_skTemp10 == _globalUniforms.colorGreen.xyz)) && all(_skTemp11 == _globalUniforms.colorGreen)) && (_skTemp12 == _globalUniforms.colorRed.x)) && all(_skTemp13 == _globalUniforms.colorRed.xy)) && all(_skTemp14 == _globalUniforms.colorRed.xyz)) && all(_skTemp15 == _globalUniforms.colorRed)) && (0.0 == _globalUniforms.colorGreen.x)) && all(vec2(0.0, 1.0) == _globalUniforms.colorGreen.xy)) && all(vec3(0.0, 1.0, 0.0) == _globalUniforms.colorGreen.xyz)) && all(vec4(0.0, 1.0, 0.0, 1.0) == _globalUniforms.colorGreen)) && (1.0 == _globalUniforms.colorRed.x)) && all(vec2(1.0, 0.0) == _globalUniforms.colorRed.xy)) && all(vec3(1.0, 0.0, 0.0) == _globalUniforms.colorRed.xyz)) && all(vec4(1.0, 0.0, 0.0, 1.0) == _globalUniforms.colorRed))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }