diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, colorBlack: vec4, colorWhite: vec4, testInputs: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { const expectedBW: vec4 = vec4(0.5, 0.5, 0.5, 1.0); const expectedWT: vec4 = vec4(1.0, 0.5, 1.0, 2.25); let _skTemp0 = mix(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4(0.0)); let _skTemp1 = mix(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4(0.25)); let _skTemp2 = mix(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4(0.75)); let _skTemp3 = mix(_globalUniforms.colorGreen, _globalUniforms.colorRed, vec4(1.0)); let _skTemp4 = mix(_globalUniforms.colorBlack.x, _globalUniforms.colorWhite.x, 0.5); let _skTemp5 = mix(_globalUniforms.colorBlack.xy, _globalUniforms.colorWhite.xy, vec2(0.5)); let _skTemp6 = mix(_globalUniforms.colorBlack.xyz, _globalUniforms.colorWhite.xyz, vec3(0.5)); let _skTemp7 = mix(_globalUniforms.colorBlack, _globalUniforms.colorWhite, vec4(0.5)); let _skTemp8 = mix(_globalUniforms.colorWhite.x, _globalUniforms.testInputs.x, 0.0); let _skTemp9 = mix(_globalUniforms.colorWhite.xy, _globalUniforms.testInputs.xy, vec2(0.0, 0.5)); let _skTemp10 = mix(_globalUniforms.colorWhite.xyz, _globalUniforms.testInputs.xyz, vec3(0.0, 0.5, 0.0)); let _skTemp11 = mix(_globalUniforms.colorWhite, _globalUniforms.testInputs, vec4(0.0, 0.5, 0.0, 1.0)); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(((((((((((((((((((all(_skTemp0 == vec4(0.0, 1.0, 0.0, 1.0)) && all(_skTemp1 == vec4(0.25, 0.75, 0.0, 1.0))) && all(_skTemp2 == vec4(0.75, 0.25, 0.0, 1.0))) && all(_skTemp3 == vec4(1.0, 0.0, 0.0, 1.0))) && (_skTemp4 == expectedBW.x)) && all(_skTemp5 == expectedBW.xy)) && all(_skTemp6 == expectedBW.xyz)) && all(_skTemp7 == expectedBW)) && (0.5 == expectedBW.x)) && all(vec2(0.5) == expectedBW.xy)) && all(vec3(0.5) == expectedBW.xyz)) && all(vec4(0.5, 0.5, 0.5, 1.0) == expectedBW)) && (_skTemp8 == expectedWT.x)) && all(_skTemp9 == expectedWT.xy)) && all(_skTemp10 == expectedWT.xyz)) && all(_skTemp11 == expectedWT)) && (1.0 == expectedWT.x)) && all(vec2(1.0, 0.5) == expectedWT.xy)) && all(vec3(1.0, 0.5, 1.0) == expectedWT.xyz)) && all(vec4(1.0, 0.5, 1.0, 2.25) == expectedWT))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }