diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; @group(0) @binding(10000) var t_Sampler: sampler; @group(0) @binding(10001) var t_Texture: texture_2d; fn _skslMain(_stageOut: ptr) { { let c: vec4 = textureSample(t_Texture, t_Sampler, vec2(0.0)); let _skTemp2 = vec3(1.0); (*_stageOut).sk_FragColor = c * textureSample(t_Texture, t_Sampler, _skTemp2.xy / _skTemp2.z); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _skslMain(&_stageOut); return _stageOut; }