66 instructions [immutable slots] i0 = 0xFFFFFFFF i1 = 0 i2 = 0 i3 = 0x00000001 (1.401298e-45) store_src_rg coords = src.rg init_lane_masks CondMask = LoopMask = RetMask = true copy_uniform $0 = testInputs(0) cast_to_int_from_float $0 = FloatToInt($0) copy_constant $1 = 0xFFFFFFFF max_int $0 = max($0, $1) copy_constant $1 = 0x00000001 (1.401298e-45) min_int $0 = min($0, $1) cmpeq_imm_int $0 = equal($0, 0xFFFFFFFF) copy_2_uniforms $1..2 = testInputs(0..1) cast_to_int_from_2_floats $1..2 = FloatToInt($1..2) splat_2_constants $3..4 = 0xFFFFFFFF max_2_ints $1..2 = max($1..2, $3..4) splat_2_constants $3..4 = 0x00000001 (1.401298e-45) min_2_ints $1..2 = min($1..2, $3..4) copy_2_immutables_unmasked $3..4 = i0..1 [0xFFFFFFFF, 0] cmpeq_2_ints $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_uniforms $1..3 = testInputs(0..2) cast_to_int_from_3_floats $1..3 = FloatToInt($1..3) splat_3_constants $4..6 = 0xFFFFFFFF max_3_ints $1..3 = max($1..3, $4..6) splat_3_constants $4..6 = 0x00000001 (1.401298e-45) min_3_ints $1..3 = min($1..3, $4..6) copy_3_immutables_unmasked $4..6 = i0..2 [0xFFFFFFFF, 0, 0] cmpeq_3_ints $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_uniforms $1..4 = testInputs cast_to_int_from_4_floats $1..4 = FloatToInt($1..4) splat_4_constants $5..8 = 0xFFFFFFFF max_4_ints $1..4 = max($1..4, $5..8) splat_4_constants $5..8 = 0x00000001 (1.401298e-45) min_4_ints $1..4 = min($1..4, $5..8) copy_4_immutables_unmasked $5..8 = i0..3 [0xFFFFFFFF, 0, 0, 0x00000001 (1.401298e-45)] cmpeq_4_ints $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_constant $1 = 0xFFFFFFFF cmpeq_imm_int $1 = equal($1, 0xFFFFFFFF) bitwise_and_int $0 &= $1 copy_2_immutables_unmasked $1..2 = i0..1 [0xFFFFFFFF, 0] copy_2_immutables_unmasked $3..4 = i0..1 [0xFFFFFFFF, 0] cmpeq_2_ints $1..2 = equal($1..2, $3..4) bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_3_immutables_unmasked $1..3 = i0..2 [0xFFFFFFFF, 0, 0] copy_3_immutables_unmasked $4..6 = i0..2 [0xFFFFFFFF, 0, 0] cmpeq_3_ints $1..3 = equal($1..3, $4..6) bitwise_and_int $2 &= $3 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 copy_4_immutables_unmasked $1..4 = i0..3 [0xFFFFFFFF, 0, 0, 0x00000001 (1.401298e-45)] copy_4_immutables_unmasked $5..8 = i0..3 [0xFFFFFFFF, 0, 0, 0x00000001 (1.401298e-45)] cmpeq_4_ints $1..4 = equal($1..4, $5..8) bitwise_and_2_ints $1..2 &= $3..4 bitwise_and_int $1 &= $2 bitwise_and_int $0 &= $1 swizzle_4 $0..3 = ($0..3).xxxx copy_4_uniforms $4..7 = colorRed copy_4_uniforms $8..11 = colorGreen mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) load_src src.rgba = $0..3