diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { testInputs: vec4, colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { const constGreen: vec4 = vec4(0.0, 1.0, 0.0, 1.0); const expectedA: vec4 = vec4(0.0, 0.0, 1.0, 1.0); const expectedB: vec4 = vec4(1.0, 1.0, 0.0, 0.0); const expectedC: vec4 = vec4(0.0, 1.0, 1.0, 1.0); let _skTemp0 = step(0.5, _globalUniforms.testInputs.x); let _skTemp1 = step(vec2(0.5), _globalUniforms.testInputs.xy); let _skTemp2 = step(vec3(0.5), _globalUniforms.testInputs.xyz); let _skTemp3 = step(vec4(0.5), _globalUniforms.testInputs); let _skTemp4 = step(_globalUniforms.testInputs.x, 0.0); let _skTemp5 = step(_globalUniforms.testInputs.xy, vec2(0.0, 1.0)); let _skTemp6 = step(_globalUniforms.testInputs.xyz, vec3(0.0, 1.0, 0.0)); let _skTemp7 = step(_globalUniforms.testInputs, constGreen); let _skTemp8 = step(_globalUniforms.colorRed.x, _globalUniforms.colorGreen.x); let _skTemp9 = step(_globalUniforms.colorRed.xy, _globalUniforms.colorGreen.xy); let _skTemp10 = step(_globalUniforms.colorRed.xyz, _globalUniforms.colorGreen.xyz); let _skTemp11 = step(_globalUniforms.colorRed, _globalUniforms.colorGreen); return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((((((((((((((((((_skTemp0 == expectedA.x) && all(_skTemp1 == expectedA.xy)) && all(_skTemp2 == expectedA.xyz)) && all(_skTemp3 == expectedA)) && (0.0 == expectedA.x)) && all(vec2(0.0) == expectedA.xy)) && all(vec3(0.0, 0.0, 1.0) == expectedA.xyz)) && all(vec4(0.0, 0.0, 1.0, 1.0) == expectedA)) && (_skTemp4 == expectedB.x)) && all(_skTemp5 == expectedB.xy)) && all(_skTemp6 == expectedB.xyz)) && all(_skTemp7 == expectedB)) && (1.0 == expectedB.x)) && all(vec2(1.0) == expectedB.xy)) && all(vec3(1.0, 1.0, 0.0) == expectedB.xyz)) && all(vec4(1.0, 1.0, 0.0, 0.0) == expectedB)) && (_skTemp8 == expectedC.x)) && all(_skTemp9 == expectedC.xy)) && all(_skTemp10 == expectedC.xyz)) && all(_skTemp11 == expectedC)) && (0.0 == expectedC.x)) && all(vec2(0.0, 1.0) == expectedC.xy)) && all(vec3(0.0, 1.0, 1.0) == expectedC.xyz)) && all(vec4(0.0, 1.0, 1.0, 1.0) == expectedC))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }