diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var i1: i32 = 0; i1 = i1 + i32(1); var i2: i32 = 4660; i2 = i2 + i32(1); var i3: i32 = 32766; i3 = i3 + i32(1); var i4: i32 = -32766; i4 = i4 + i32(1); var i5: i32 = 19132; i5 = i5 + i32(1); return _globalUniforms.colorGreen; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }