diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { var result: f32 = 0.0; const _skTemp0 = mat2x3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0); const g: mat3x3 = mat3x3(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[0][2], _skTemp0[1][0], _skTemp0[1][1], _skTemp0[1][2], 0.0, 0.0, 1.0); result = result + g[0].x; const _skTemp1 = mat3x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); const h: mat3x3 = mat3x3(_skTemp1[0][0], _skTemp1[0][1], 0.0, _skTemp1[1][0], _skTemp1[1][1], 0.0, _skTemp1[2][0], _skTemp1[2][1], 1.0); result = result + h[0].x; const _skTemp2 = mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0); const _skTemp3 = mat4x3(_skTemp2[0][0], _skTemp2[0][1], 0.0, _skTemp2[1][0], _skTemp2[1][1], 0.0, _skTemp2[2][0], _skTemp2[2][1], 1.0, _skTemp2[3][0], _skTemp2[3][1], 0.0); const i: mat4x4 = mat4x4(_skTemp3[0][0], _skTemp3[0][1], _skTemp3[0][2], 0.0, _skTemp3[1][0], _skTemp3[1][1], _skTemp3[1][2], 0.0, _skTemp3[2][0], _skTemp3[2][1], _skTemp3[2][2], 0.0, _skTemp3[3][0], _skTemp3[3][1], _skTemp3[3][2], 1.0); result = result + i[0].x; const _skTemp4 = mat2x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0); const _skTemp5 = mat3x4(_skTemp4[0][0], _skTemp4[0][1], _skTemp4[0][2], _skTemp4[0][3], _skTemp4[1][0], _skTemp4[1][1], _skTemp4[1][2], _skTemp4[1][3], 0.0, 0.0, 1.0, 0.0); const j: mat4x4 = mat4x4(_skTemp5[0][0], _skTemp5[0][1], _skTemp5[0][2], _skTemp5[0][3], _skTemp5[1][0], _skTemp5[1][1], _skTemp5[1][2], _skTemp5[1][3], _skTemp5[2][0], _skTemp5[2][1], _skTemp5[2][2], _skTemp5[2][3], 0.0, 0.0, 0.0, 1.0); result = result + j[0].x; const _skTemp6 = mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0); const k: mat2x4 = mat2x4(_skTemp6[0][0], _skTemp6[0][1], 0.0, 0.0, _skTemp6[1][0], _skTemp6[1][1], 0.0, 0.0); result = result + k[0].x; const _skTemp7 = mat2x4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0); const l: mat4x2 = mat4x2(_skTemp7[0][0], _skTemp7[0][1], _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 0.0); result = result + l[0].x; return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(result == 6.0)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }