diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct VSIn { @builtin(instance_index) sk_InstanceID: u32, @builtin(vertex_index) sk_VertexID: u32, }; struct VSOut { @builtin(position) sk_Position: vec4, @location(1) @interpolate(linear) vcoord_Stage0: vec2, }; /* unsupported */ var sk_PointSize: f32; fn _skslMain(_stageIn: VSIn, _stageOut: ptr) { { let x: i32 = i32(_stageIn.sk_InstanceID) % 200; let y: i32 = i32(_stageIn.sk_InstanceID) / 200; let ileft: i32 = (i32(_stageIn.sk_InstanceID) * 929) % 17; let iright: i32 = (ileft + 1) + (i32(_stageIn.sk_InstanceID) * 1637) % (17 - ileft); let itop: i32 = (i32(_stageIn.sk_InstanceID) * 313) % 17; let ibot: i32 = (itop + 1) + (i32(_stageIn.sk_InstanceID) * 1901) % (17 - itop); var outset: f32 = 0.03125; outset = select(outset, -outset, 0 == ((x + y) % 2)); let l: f32 = f32(ileft) * 0.0625 - outset; let r: f32 = f32(iright) * 0.0625 + outset; let t: f32 = f32(itop) * 0.0625 - outset; let b: f32 = f32(ibot) * 0.0625 + outset; var vertexpos: vec2; vertexpos.x = f32(x) + (select(r, l, 0 == (i32(_stageIn.sk_VertexID) % 2))); vertexpos.y = f32(y) + (select(b, t, 0 == (i32(_stageIn.sk_VertexID) / 2))); (*_stageOut).vcoord_Stage0.x = f32(select(1, -1, 0 == (i32(_stageIn.sk_VertexID) % 2))); (*_stageOut).vcoord_Stage0.y = f32(select(1, -1, 0 == (i32(_stageIn.sk_VertexID) / 2))); (*_stageOut).sk_Position = vec4(vertexpos.x, vertexpos.y, 0.0, 1.0); } } @vertex fn main(_stageIn: VSIn) -> VSOut { var _stageOut: VSOut; _skslMain(_stageIn, &_stageOut); return _stageOut; }