diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn _skslMain(coords: vec2) -> vec4 { { let f: f32 = f32(_globalUniforms.colorGreen.y); let i: i32 = i32(_globalUniforms.colorGreen.y); let u: u32 = u32(_globalUniforms.colorGreen.y); let b: bool = bool(_globalUniforms.colorGreen.y); let f1: f32 = f; let f2: f32 = f32(i); let f3: f32 = f32(u); let f4: f32 = f32(b); let i1: i32 = i32(f); let i2: i32 = i; let i3: i32 = i32(u); let i4: i32 = i32(b); let u1: u32 = u32(f); let u2: u32 = u32(i); let u3: u32 = u; let u4: u32 = u32(b); let b1: bool = bool(f); let b2: bool = bool(i); let b3: bool = bool(u); let b4: bool = b; return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4((((((((((((((((f32(f1) + f32(f2)) + f32(f3)) + f32(f4)) + f32(i1)) + f32(i2)) + f32(i3)) + f32(i4)) + f32(u1)) + f32(u2)) + f32(u3)) + f32(u4)) + f32(b1)) + f32(b2)) + f32(b3)) + f32(b4)) == 16.0)); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }